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Complexity in Learning Design

Clark Quinn

I recently mentioned that one of the problems with research is that things are more interconnected than we think. This is particularly true with cognitive research. We’re recognizing that the our cognition is more than just in our head. Are our graphics aligned or adding to cognitive load? We need to do better.

Cognitive 325
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Is Your Instructional Design Strategy Right For Your eLearning Project?

Zipboard

Is the ADDIE model for Instructional Design most suitable or does your team need to use something else? This includes environmental factors, cognitive factors, as well as emotional factors. In the context of eLearning and L&D, the main learning theories are behaviorism, cognitivism, and constructivism.

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Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

The goal of the chapter is to provide support to the argument that game-based learning and gamification are effective for changing behavior and creating positive learning outcomes. The fifth chapter looks at how gamification can be used for learning and problem-solving.

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How to Structure a Custom eLearning Course

Thinkdom

It classifies objectives into six cognitive complexity levels, each linked to specific verbs for writing objectives. Explain the Problem, the Solution, the Benefits, and the Risks of the project. Both ADDIE and SAM are comprehensive models used for eLearning course development process. Define the scope, timeline, and budget.

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Is Your Instructional Design Strategy Right For Your eLearning Project?

Zipboard

Is the ADDIE model for Instructional Design most suitable or does your team need to use something else? This includes environmental factors, cognitive factors, as well as emotional factors. In the context of eLearning and L&D, the main learning theories are behaviorism, cognitivism, and constructivism.

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eLearning Course Design: 7 Instructional Design Theories & Models To Consider

Adobe Captivate

Situated Cognition Theory. The Situated Cognition Theory was first published in 1989, but its principles are still just as applicable today. It also stipulates that learning is a social endeavor that gives people the opportunity to expand their knowledge through discussions and group problem-solving tasks. The ADDIE Model.

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Designing for an uncertain world

Clark Quinn

My problem with the formal models of instructional design (e.g. ADDIE for process), is that most are based upon a flawed premise. The premise is that the world is predictable and understandable, so that we can capture the ‘right’ behavior and train it. Why have people do rote things?

Cognitive 178