ADDIE is the Scavenger of Instructional Design, Not the Bitch Goddess (or Blooming Beyond Bloom)

Big Dog, Little Dog

When ADDIE was first handed over to the U.S. For some reason instructional designers love building ADDIE into a goddess that orders them to build crappy learning platforms. From its inception, ADDIE was designed to be a lean, mean, instructional design machine. ADDIE has specific steps that are strictly designed for learning. This has led others to believe that ADDIE is too lean, that it tells them what to do, but not how to to it. Revised Bloom's Taxonomy.

Bloom 50

Instructional Design: The Process – 1

Origin Learning

If we were to attend a workshop on Instructional Design, I would envision it to look something like this: >ADDIE model has been listed again and separately because of its importance in the ID process. Many educators, education psychologists and behaviourists have researched the cognitive science of learning at various times, developing approaches to find better ways of transferring learning. Make the session objectives SMART and conforming to Bloom’s Taxonomy.


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What Opportunities are there for Instructional Designers  &  Developers?

Adobe Captivate

Knowledge of following theories and models: Situated Cognition Theory. The ADDIE Model. Bloom’s Taxonomy Of Learning Objectives. What Opportunities are Available? In the context of writing this article, I am focusing on the Irish & UK employment market. Training is now recognised as not only needed in all industries but in some countries, it is mandatory to provide quality training to your employees.

eLearning Course Design: 7 Instructional Design Theories & Models To Consider

Adobe Captivate

Situated Cognition Theory. The Situated Cognition Theory was first published in 1989, but its principles are still just as applicable today. The ADDIE Model. The ADDIE model was first designed in the 1975 by the U.S. ADDIE tackles eLearning development rather than learning behaviors. Bloom’s Taxonomy Of Learning Objectives. While some contemporary theories focused on pure memorization of facts, Bloom focused on the cognitive domain.

Monday Broken ID Series: Process

Clark Quinn

You know what I’m talking, about the A-word, that five letter epithet, ADDIE. It was full of taxonomies, and process, and all the ID elements. Blind adherence to ADDIE will, I think, lead to more boring elearning than someone creative taking their best instincts about how to get people to learn. Again, Cathy Moore’s Action Mapping is a pretty good shortcut that I’ll suggest will lead to better outcomes than ADDIE. Previous Series Post.


Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

In Chapter Eight, methods are presented for creating game-based learning in the cognitive domains of declarative, conceptual and procedural knowledge as well as rules-based learning. How does one manage the process of designing and building a game, Chapter Nine addresses those issues by contrasting two project management methods, the ADDIE method and the scrum method. Lucas carefully outlines taxonomy for building game reward structures.

Top 113 eLearning Posts and 28 Hottest Topics for 2010

eLearning Learning Posts

Taxonomy of Learning Theories - E-Learning Provocateur , January 12, 2010. Nuts and Bolts: Brain Bandwidth - Cognitive Load Theory and Instructional Design by Jane Bozarth - Learning Solutions Magazine , August 2, 2010. Definition of an E-Learning Curve – Bloom’s Taxonomy - The E-Learning Curve , February 4, 2010. Explore Bloom’s Taxonomy Using this Interactive Resource! Are you using ADDIE without realizing it?

Still early days for instructional design

Clive on Learning

Much of the mainstream in instructional design is now fifty years old or more, and its relevance is increasingly called into question: See Donald Clark on Gagne's Nine Dull Commandments ; and more from Donald on Bloom's taxonomy, in Bloom goes Boom ! plus my own review of Michael Allen's rethink on ADDIE in Creating successful e-Learning.

Bloom 40

What Does the "A" in KSA Really Mean?

Big Dog, Little Dog

Knowledge, skills, and attitudes relate directly to Bloom's Taxonomy : Cognitive, Affective, Psychomotor. The first taxonomy, cognitive, appeared in 1956 (Bloom). In that same year, Robert Gagne ("Domains of Learning," Interchange 3 , 1972, 1-8) developed five categories of learning: verbal information, intellectual skill, cognitive strategy, attitude, and motor skill. Attitudes Bela Banathy uses attitudes in his book, Instructional Systems (1968, pp. 24-26).