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Deeper eLearning Design: Part 1 – The Starting Point: Good Objectives

Learnnovators

The goal of this series is to build upon good implementations of instructional design, and go deeper into the nuances of what makes learning that really works. For a learning experience design to be truly effective, it has to have a focus. That focus is the outcome that the learning experience is designed to achieve. So, the starting point of a learning design has to be the objective that will achieve the outcome. And I really don’t like complex taxonomies (e.g.

The Mobile eLearning Express: A Brief History of Distance Courses

eLearning Brothers

The flexibility of accessing an entire course from a small and lightweight wireless device makes mobile learning the current education frontier. Regardless, it provides endless opportunities for creative ways to reinforce learning outcomes, objectives and improve return on investments.

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What is Instructional Design? Our Guide to Everything you Need to Know

Growth Engineering

It helps make information more digestible and improves the efficiency of learning. This is important, after all, when learning is easy, it means your people (whether they are employees or staff) are able to learn more, in less time. What is the ADDIE Framework?

eLearning Course Design: 7 Instructional Design Theories & Models To Consider

Adobe Captivate

Knowing the foundational principles behind Instructional Design can help you create more effective eLearning experiences. Here are the top 7 Instructional Design theories & models that you should consider for your next eLearning course. Situated Cognition Theory.

Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

For a while I have been stealthy working on a book titled “The Gamification of Learning and Instruction&#. What is gamification and what does that mean to faculty members, college instructors, instructional designers and other learning and development practitioners. Chapter Three presents theories behind the elements of gamification. The fifth chapter looks at how gamification can be used for learning and problem-solving.

Top 113 eLearning Posts and 28 Hottest Topics for 2010

eLearning Learning Posts

Twitter for Learning – 55 Great Articles - eLearning Technology , March 24, 2010. 10 Ways To Learn In 2010 - The eLearning Coach , January 3, 2010. Social Learning Strategies Checklist - Social Enterprise Blog , January 11, 2010. Four roles for social media in workplace learning - Clive on Learning , September 28, 2010. Performance Learning Productivity , May 28, 2010. Taxonomy of Learning Theories - E-Learning Provocateur , January 12, 2010.