article thumbnail

10 Learning Theories You HAVE To Know!

Growth Engineering

Learning theories are sets of principles that explain how we best absorb information over time. Here are the 10 learning theories that you have you to know! The post 10 Learning Theories You HAVE To Know! appeared first on Growth Engineering.

article thumbnail

What Opportunities are there for Instructional Designers  &  Developers?

Adobe Captivate

Knowledge of how students, employees and adults learn. Knowledge of following theories and models: Situated Cognition Theory. Sociocultural Learning Theory. The ADDIE Model. Bloom’s Taxonomy Of Learning Objectives. Merrill’s Principles Of Instruction. Individualized Instruction.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

Also explored are the concepts of distributed practice, social learning theory, achieving the flow state, scaffolding and game levels, and the power of episodic memory. Lucas carefully outlines taxonomy for building game reward structures. candidate in Modeling and Simulation at the University of Central Florida.

article thumbnail

What is Instructional Design? Our Guide to Everything you Need to Know

Growth Engineering

What is the ADDIE Framework? What Learning Theories Should you Know? Most will start with a training needs analysis to work out what organisational knowledge is missing, then they’ll work through a series of steps until the learning campaign finishes with an evaluation that checks knowledge intake and application.

article thumbnail

eLearning Course Design: 7 Instructional Design Theories & Models To Consider

Adobe Captivate

It also stipulates that learning is a social endeavor that gives people the opportunity to expand their knowledge through discussions and group problem-solving tasks. Sociocultural Learning Theory. The original work detailing the Sociocultural Learning Theory was written in the early 1930s. The ADDIE Model.

article thumbnail

Deeper eLearning Design: Part 1 – The Starting Point: Good Objectives

Learnnovators

So, the starting point of a learning design has to be the objective that will achieve the outcome. Once we get the objective, we can start following a design process such as ADDIE or SAM, but to assume we’re ready to design a learning experience when we receive a request for a course is a mistake.

article thumbnail

Top 113 eLearning Posts and 28 Hottest Topics for 2010

eLearning Learning Posts

Performance Learning Productivity , May 28, 2010. Taxonomy of Learning Theories - E-Learning Provocateur , January 12, 2010. Instructional Design and E-Learning Blogs - Experiencing eLearning , July 6, 2010. Checklist of Social Learning Strategies - Engaged Learning , January 12, 2010.