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10 Learning Theories You HAVE To Know!

Growth Engineering

Learning theories are sets of principles that explain how we best absorb information over time. Here are the 10 learning theories that you have you to know! The post 10 Learning Theories You HAVE To Know! appeared first on Growth Engineering.

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What Opportunities are there for Instructional Designers  &  Developers?

Adobe Captivate

Knowledge of following theories and models: Situated Cognition Theory. Sociocultural Learning Theory. The ADDIE Model. Bloom’s Taxonomy Of Learning Objectives. A passion for helping others to learn (a must have). Knowledge of how students, employees and adults learn. Merrill’s Principles Of Instruction.

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Instructional Design: The Process – 1

Origin Learning

Enough has been written about ID and its various theories and models that define the various approaches or strategies to learning design. If we were to attend a workshop on Instructional Design, I would envision it to look something like this: >ADDIE model has been listed again and separately because of its importance in the ID process.

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eLearning Course Design: 7 Instructional Design Theories & Models To Consider

Adobe Captivate

Here are the top 7 Instructional Design theories & models that you should consider for your next eLearning course. Learning various Instructional Design theories will help you develop more meaningful eLearning courses. Situated Cognition Theory. Sociocultural Learning Theory. The ADDIE Model.

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8 Steps for an Awesome eLearning Storyboard

eLearning Brothers

Each learning objective needs to align with the levels of Blooms Taxonomy. To deliver effective eLearning content for your audience to easily apply, consider using these popular design theories: • ADDIE • Knirk and Gustafson •SAM • The Action Mapping Process • Gagne’s 9 Principles. Define your learning objectives.

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Utilising UX Design Laws to Optimise E-Learning Courses

Capytech

In previous blog posts, we’ve covered a range of instructional design concepts and theories that can be used to optimise e-learning courses. Examples include Merrill’s Principles of Instruction, the ADDIE Instructional Design Model, and Bloom’s Taxonomy. What about UX theories and concepts?

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Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

Chapter Three presents theories behind the elements of gamification. Also explored are the concepts of distributed practice, social learning theory, achieving the flow state, scaffolding and game levels, and the power of episodic memory. Lucas carefully outlines taxonomy for building game reward structures.