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Singapore Learning Symposium Resources #SLS2013

Kapp Notes

Next we looked at two meta-analysis studies that indicated that games can be powerful learning tools. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Also referenced was research about games and cognition supported by a grant from DSO National Laboratories , Singapore.

Games Teach!

Kapp Notes

One of the studies cited by Dr. Richard Clark against the use of games for learning is also cited by myself in my book is the meta-analysis (study of studies) by Robert Hays of the Naval Air Warfare center Training System Division who conducted a review of the literature in 2005. Yet, he still concluded, and I quote directly from his research paper: … games can provide effective learning for a variety of learners for several different tasks (e.g.,

Teach 213

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Games Teach!

Kapp Notes

One of the studies cited by Dr. Richard Clark against the use of games for learning is also cited by myself in my book is the meta-analysis (study of studies) by Robert Hays of the Naval Air Warfare center Training System Division who conducted a review of the literature in 2005. Yet, he still concluded, and I quote directly from his research paper: … games can provide effective learning for a variety of learners for several different tasks (e.g.,

Teach 193

Some Shortcomings Around Game/Simulation Research

Kapp Notes

Please, we’ve done comparative research studies for decades and always found the same result, well designed instruction, no matter what the medium is effective. Also, another interesting aspect is how the studies decide what is “effective instruction.&# Another shortcoming is that to do effective research, one must isolate variables and hold certain things constant so that valid conclusions can be drawn.

Ultimate eLearning terms you should know: Part 1 (A-L)

LearnUpon

ADDIE: An acronym made up of the words: Analysis, Design, Development, Implementation, and Evaluation. ADL (Advanced Distributed Learning): An initiative established by the US Department Of Defense in 1999, aiming to make the delivery of online training consistent across content formats, technologies, and organizations. One benefit of a cloud LMS is that it’s quicker and more cost-effective to install than self-hosted learning solutions.

Ultimate eLearning terms you should know: Part 2 (M-Z)

LearnUpon

Defining clear objectives also helps to assess the effectiveness of a course after its completion. SCORM (Shareable Content Object Reference Model): A set of standards developed by Advanced Distributed Learning (ADL) and applied when developing LMS content. Skill gap analysis : Compares a person’s skills to those required to do a job they have been, or will be, assigned to. Last week, we decoded tongue-twisting eLearning terms from A-L.

Cammy Beans Learning Visions: The Value of Instructional Designers

Learning Visions

Sometimes that means using technology solutions, where I need to know both what technology will be effective and how to implement it. I like to be involved as far forward in the process as I can, including needs analysis and scoping, if possible. I have worked with both corporate training department and elearning development houses, where I just had to do Analysis, Design and Storyboard. We can talk about the training-wheel versus guard-rail effect.)

The Ultimate Glossary of eLearning Terms

LearnUpon

ADDIE (Analysis Design Development Implementation). The ADDIE model is an acronym: Analysis, Design, Development, Implementation, and Evaluation. It’s a five-phase framework that instructional designers use; a guideline for building effective training and learning support tools. ADL (Advanced Distributed Learning). One benefit of a cloud LMS is that it’s quicker and more cost-effective to install than self-hosted learning solutions. Cognitive Load.