Remove ADL Remove Analysis Remove Cognitive Remove Learning Objectives
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Games Teach!

Kapp Notes

One of the studies cited by Dr. Richard Clark against the use of games for learning is also cited by myself in my book is the meta-analysis (study of studies) by Robert Hays of the Naval Air Warfare center Training System Division who conducted a review of the literature in 2005. The research shows that people can learn from games.

Teach 270
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Games Teach!

Kapp Notes

One of the studies cited by Dr. Richard Clark against the use of games for learning is also cited by myself in my book is the meta-analysis (study of studies) by Robert Hays of the Naval Air Warfare center Training System Division who conducted a review of the literature in 2005. The research shows that people can learn from games.

Teach 239
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Ultimate eLearning terms you should know: Part 1 (A-L)

LearnUpon

Examples of active learning activities include practical tasks and problem solving conducted in small groups. ADDIE: An acronym made up of the words: Analysis, Design, Development, Implementation, and Evaluation. In today’s fast-paced learning environments, the AGILE method is often seen as more efficient than ADDIE.

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Ultimate eLearning terms you should know: Part 2 (M-Z)

LearnUpon

Objectives: Course or learning objectives define the knowledge or skills learners are expected to gain from a training program. Understanding who learning content is created for, and what they should learn from it, will shape how it’s designed and presented. That’s quite a mouthful! Want to read more?

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The Ultimate Glossary of eLearning Terms

LearnUpon

Examples of active learning activities include practical tasks and problem-solving conducted in small groups. ADDIE (Analysis Design Development Implementation). The ADDIE model is an acronym: Analysis, Design, Development, Implementation, and Evaluation. ADL (Advanced Distributed Learning). Cognitive Load.

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Cammy Beans Learning Visions: The Value of Instructional Designers

Learning Visions

In the earlier case I mentioned the client knew what they wanted but I think there are those who are looking for better learning solutions. I see the following areas of growth for instructional designers: understanding current learning options (wikis, rapid elearning modules, learning objects in a LMS, etc.),