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xAPI: Why Should I Care and What Could It Do for Me?

Meridian

In the training world, we were introduced to SCORM from an initiative that arose in 1999, led by the United States Department of Defense (DoD) and Advanced Distributed Learning (ADL). xAPI, like SCORM before it, started from a DoD and ADL 2011 initiative. Two years later, the xAPI 1.0

xapi 102
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Using Fantasy in Instructional #Games

Kapp Notes

I am often asked if an instructional or training game should be “realistic” or can the game have “fantasy” elements and still be an effective learning tool. Think of the fantasy learning game as one point on the continuum to total application of the learned skills, attitude, behavior or knowledge.

Cognitive 234
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Singapore Learning Symposium Resources #SLS2013

Kapp Notes

2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Next, we talked about how behavior can be changed via games and game elements. Sitzmann, T. Personnel Psychology.Review of 65 studies. Wouters, P.,

Resources 191
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xAPI: Why Should I Care and What Could It Do for Me?

Meridian

In the training world, we were introduced to SCORM from an initiative that arose in 1999, led by the United States Department of Defense (DoD) and Advanced Distributed Learning (ADL). xAPI, like SCORM before it, started from a DoD and ADL 2011 initiative. Two years later, the xAPI 1.0

xapi 75
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Mike Rustici – Crystal Balling with Learnnovators

Learnnovators

We can then look at whether their chosen path is effective for them (perhaps they are misguided about how they learn best). That often means outfitting systems providing educational experiences, but also systems that capture the behaviors and performance we are training for. We’re only just scratching the surface of what’s possible.

ADL 100
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MIKE RUSTICI – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

We can then look at whether their chosen path is effective for them (perhaps they are misguided about how they learn best). That often means outfitting systems providing educational experiences, but also systems that capture the behaviors and performance we are training for. We’re only just scratching the surface of what’s possible.

ADL 100
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Some Shortcomings Around Game/Simulation Research

Kapp Notes

Please, we’ve done comparative research studies for decades and always found the same result, well designed instruction, no matter what the medium is effective. Also, another interesting aspect is how the studies decide what is “effective instruction.&#