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Using Fantasy in Instructional #Games

Kapp Notes

There are both cognitive and emotional reasons for evoking fantasy. Cognitively a fantasy can help a learner apply old knowledge to understand new things. So the important aspect is to create a fantasy setting in which the same cognitive schema and tasks are required in the game as are required in the actual learning environment.

Cognitive 234
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Singapore Learning Symposium Resources #SLS2013

Kapp Notes

A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Also referenced was research about games and cognition supported by a grant from DSO National Laboratories , Singapore. Patterson, Enhancing Cognition with Video Games: A Multiple Game Training Study, PLoS ONE, 2013, DOI: 10.1371/journal.pone.0058546

Resources 191
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Games Teach!

Kapp Notes

6) [and]… The second “claim,” that games enhance cognitive learning, continues to be supported. The second “claim,” that games enhance cognitive learning, continues to be supported. Vogel (2006) found cognitive gains observed in subjects utilizing interactive simulations or games. 7 studies).

Teach 270
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Games Teach!

Kapp Notes

6) [and]… The second “claim,” that games enhance cognitive learning, continues to be supported. The second “claim,” that games enhance cognitive learning, continues to be supported. Vogel (2006) found cognitive gains observed in subjects utilizing interactive simulations or games. 7 studies).

Teach 239
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Some Shortcomings Around Game/Simulation Research

Kapp Notes

I think cognitive load theory might have some insights but it still has some gaps. Some how I’d like to see a way of looking at the entire game/simulation experience and evaluating that has a whole.

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Virtual Worlds #lrnchat

Clark Quinn

This was largely because several of the organizers had recently attended one or another of the SRI/ADL meetings on the topic, but also because one of the organizers ( @KoreenOlbrish ) is majorly active in the business of virtual worlds for learning through her company Tandem Learning. I wasn’t the only one who mentioned standards.

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Ultimate eLearning terms you should know: Part 1 (A-L)

LearnUpon

ADL (Advanced Distributed Learning): An initiative established by the US Department Of Defense in 1999, aiming to make the delivery of online training consistent across content formats, technologies, and organizations. When implementing ADDIE, the outcomes from each phase are fed into the phase that follows.