Remove ADL Remove Cognitive Remove Learning Objects Remove Simulations
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Games Teach!

Kapp Notes

Yet, he still concluded, and I quote directly from his research paper: … games can provide effective learning for a variety of learners for several different tasks (e.g., 6) [and]… The second “claim,” that games enhance cognitive learning, continues to be supported. math, attitudes, electronics, and economics)…(p.6)

Teach 270
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Games Teach!

Kapp Notes

Yet, he still concluded, and I quote directly from his research paper: … games can provide effective learning for a variety of learners for several different tasks (e.g., 6) [and]… The second “claim,” that games enhance cognitive learning, continues to be supported. math, attitudes, electronics, and economics)…(p.6)

Teach 239
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Ultimate eLearning terms you should know: Part 2 (M-Z)

LearnUpon

Objectives: Course or learning objectives define the knowledge or skills learners are expected to gain from a training program. Understanding who learning content is created for, and what they should learn from it, will shape how it’s designed and presented. That’s quite a mouthful! Want to read more?

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The Ultimate Glossary of eLearning Terms

LearnUpon

It’s a five-phase framework that instructional designers use; a guideline for building effective training and learning support tools. In today’s fast-paced learning environments, the AGILE method is often seen as more efficient than ADDIE. ADL (Advanced Distributed Learning). Cognitive Load. Objectives.