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The RETAIN Model for Creating Effective Courses

TalentLMS

Faculty and training managers have the best interests and intentions in mind to develop learning programs for their learners. The goal of this article is to explain the hard to point nuances that differentiate traditional content from eLearning content. Next, check for the degree at which these elements exist in your program.

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The RETAIN Model for Creating Effective Courses

TalentLMS

Faculty and training managers have the best interests and intentions in mind to develop learning programs for their learners. The goal of this article is to explain the hard to point nuances that differentiate traditional content from eLearning content. Next, check for the degree at which these elements exist in your program.

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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment. If you haven’t checked out the crazy cool VR features in Adobe Captivate 2019, please take a look!) Vavoula, G., Sharples, M.,

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Free L&D webinars for June 2019

Limestone Learning

Friday, June 7, 2019, 11AM – 12PM PT : Design Thinking: From Theory to Application (Part 1: Theory) (Free for ATD members) You've probably heard about design thinking—maybe you've read an article or watched an online video. Adobe Captivate (2019 release) has a magic solution for you! But then what? But then what?

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How to Leverage Self-Paced Learning in Employee Training

WhatFix

This is reflected in the fact that the importance of autonomous learning is specifically mentioned in several of the top theories of learning. Create permanent articles, videos, and other materials that can be stored online and accessed at any time. Gamify your training programs. Create permanent content. Slideshows.

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6 Killer Examples Of Gamification In eLearning

Adobe Captivate

In this article, I will share 6 examples that outline how we have created immersive learning experiences using gamification for varied training needs like induction and onboarding, professional skills enhancement, compliance, soft skills enhancement, and behavioral change programs. Example 1: Induction Program. Compliance.

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Top 74 eLearning Posts from September 2010

eLearning Learning Posts

Or neither, just influenced by many theories? Cognitive Load Theory Coming Under Withering Attacks - Will at Work Learning , September 14, 2010 First I must explain that there is a difference between empirical research findings and the theoretical formulations that human researchers create to explain their findings. emphasis added ).