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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

When you hear the words “virtual reality,” do you feel like you’re in a sci-fi film? So why would we use VR or it’s little cousin, augmented reality, in our training? In fact, I predict that this technology will eventually become as ubiquitous in training as video.

Augmented Reality: Driving Potential of LMS Technology for Corporate Training

G-Cube

With ever-evolving learning needs, Augmented Reality (AR) is touted as powerful LMS technology for incredible training delivery. With the advent of Pokémon Go, AR technology hailed as a viable solution to train modern workforce more effectively.

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Virtual Reality and Augmented Reality at Work

InSync Training

Virtual and augmented reality is already making waves in the workplace, and by extension, in training. Guest blogger Brigg Patten explores this new technology and its impact on learning and common workforce tasks. Virtual Reality and Augmented Reality at Work.

Is Augmented Reality in Training the Future of Corporate L&D?

Paradiso

It brought people’s attention to this marvelous phenomenon that is augmented reality. For most people, this was the first real contact with augmented reality technology, and the immersive nature of the game certainly intensified their game experience.

The two types of augmented reality

E-Learning Provocateur

My favourite example of augmented reality is now a couple of years old: While it might not be as flash as the xkcd enthusiasts might demand from this emerging technology, it remains practical and – gasp! But are these two latter examples really augmented reality?

Augmented Reality: The Trending Buzz for the Sales Organizations to Boost Employee Efficiency, Customer Satisfaction & Overall Business Outcomes

G-Cube

Not too long ago, Augmented Reality (AR) seemed like a dream to achieve. Today, it is not so daunting to pull off this technology as modern organizations are all set to transform the workplace. Currently, AR technology has spread its wings in the fields of marketing, sales, robotics, onboarding and more. For this, we adopted AR technology as a new initiative which successfully created the right buzz. e-Learning AR for Sales Augmented Reality

Augmented Reality and Design Thinking

ATD Learning Technologies

Augmented reality (AR) blends reality with a computer-generated layer to make user experiences more meaningful through engaging interactions. The session will use AR technology to provide a more meaningful and engaging experience to participants.

What’s the Reality of Virtual and Augmented Reality?

Litmos

Is virtual reality defined by the tech or the experience? Could reading a good story be a low tech virtual reality experience? If you have yellow sticky notes stuck all over your computer monitor, has that augmented your computing experience? Augmented Reality in the Enterprise.

Augmented Reality In Corporate Training: Should You Wait Or Adopt Now?

eLearning Industry

AR is a great technology that helps learners truly enjoy learning on the go and can be adaptive enough to provide each employee a personalized learning experience. Below are my notes that will help you understand AR and why it should be adopted as your preferred learning technology.

Pokemon Go: Does this mean augmented reality learning is a thing?

TalentLMS

As the famous sociologist Marshall McLuan once wrote, “all technologies are extensions of our physical and nervous systems to increase power and speed”. Sure, augmented reality is nothing new. And, again, we’re not saying it’s the first example of augmented reality (A.R.)

Augmented Reality – A New Dawn of Possibilities in Online Training / eLearning

Adobe Captivate

Augmented Reality – sounds like high-tech si-fi phenomenon. Augmented Reality is one of the finest examples of such inventions. The concept of augmenting the real world by virtual data has started in late 1970s. What is Augmented Reality?

Augmented Reality and Design Thinking

ATD Learning Technologies

Augmented reality (AR) blends reality with a computer-generated layer to make user experiences more meaningful through engaging interactions. Along with virtual reality (VR), this new technology is already being adopted by various industries: One in three manufacturing companies will adopt combined AR and VR technologies by 2018. The session will use AR technology to provide a more meaningful and engaging experience to participants.

10 Upcoming Technological Trends That Will Blow Your Mind

Your Training Edge

From driverless cars to bendable devices, the technological developments prove that the future is going to be something which we have never thought of. In the past few years, we all have heard of many emerging technologies, i.e., supercomputers, AI machines, etc. Augmented Analytic.

A digital learning strategy provides criteria and rationale for adopting new technologies

CLO Magazine

Typically, it’s a story of haphazard adoption, periodic bursts of innovation and lack of a clear digital learning strategy. As Figure 1 indicates, the number of technologies learning functions use has been rising steadily over the past few years.

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Technology and Training: Using Artificial Intelligence for Learning and Development

Abreon

For these reasons and more, it’s only a matter of time before AI and related technologies such as Augmented Reality and Virtual Reality transform the field of Learning & Development (L&D). Virtual Reality (VR). < Augmented Reality (AR).

The Average Joe imperative

E-Learning Provocateur

I was so impressed with the technology – and amazed at its availability for free! I predict a similar fate for other emerging technologies, be it Tin Can, augmented reality, responsive e-learning, or whatever else lay on the horizon.

Learning & Development Resolutions for 2020

Dashe & Thomson

2019 was a transformational year in so many ways: technology changed, procedures changed, even teams changed. The one consistency I encountered was the need to effectively align everyone’s expectations and drive the adoption of new practices.

Transforming the E-learning Landscape for Aviation Sector through Simulations

G-Cube

With an evolution in the aviation industry, the scope of Augmented Reality (AR) technology has also increased. The successful adoption of Augmented Reality (AR) has come a long way in last few years, particularly as the global economy has grappled.

AR & VR – The Next Big Trend In E-Learning

G-Cube

The buzz around Virtual Reality and Augmented Reality is getting louder. Most of us understand these technologies in the context of games and entertainment, but modern learning enthusiasts realize their impact on e-learning. e-Learning Augmented Reality virtual reality

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Mobile App Trends for 2018

Origin Learning

There are two things here – one the actual crypto-currency and two the technology that powers this – ‘Blockchain’. Apps that integrate Blockchain and allow businesses to combine the technology with their existing products/technology will gain traction.

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eLearning: Interesting Weekly Finds #12

Upside Learning

This new augmented reality development framework is offering developers a chance to experiment with feature tracking, 3D animation rendering and real-time interaction. Do Serious Games Work? Results from Three Studies.

5 Reasons Virtual Reality Learning is Worth Considering

PDG

This year everybody’s talking about Virtual Reality, another trend that will eventually burn itself out, right? Virtual Reality is definitely getting a lot of attention, but unlike a lot of learning trends, VR has some solid research behind it and some interesting proof points.

Free eBook: Why You Should Adopt Gamification For Corporate Training

EI Design

This free eBook Why You Should Adopt Gamification For Corporate Training provides insights on how gamification is poised to impact corporate training and why it makes business sense to adopt it. Why You Should Adopt Gamification For Corporate Training.

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How will adopting an adaptive learning strategy help your business

eFront

However, with today’s technological innovations, adaptive learning has become more of a reality than a mere aspiration. Thanks to adaptive training technologies, corporate learners can now learn on-demand, whenever they have the time to do so.

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10 Reasons Why You Should Adopt Mobile Learning Apps

Hurix Digital

If you’re still not convinced, here are 10 reasons why you should adopt mobile learning apps. Opportunity to Harness Advanced Mobile Technology. Artificial intelligence, Augmented Reality, and other cutting-edge developments in technology translate better on apps than on websites.

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10 Reasons Why You Should Adopt Mobile Learning Apps

Hurix Digital

If you’re still not convinced, here are 10 reasons why you should adopt mobile learning apps. Opportunity to Harness Advanced Mobile Technology. Artificial intelligence, Augmented Reality, and other cutting-edge developments in technology translate better on apps than on websites.

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April 2010 Monthly Roundup: 10 Most Popular Posts

Upside Learning

We talked on various topics in April – from LMS to Augmented Reality, from Games to AS 3.0 Below are our Top 10 posts for the month, each accompanied by a quick brief: Top 13 LMS (and Learning Technology) Blogs. Lists top 13 blogs that we follow for LMS and learning technology.

Top 5 Learning Technology Trends for 2016

Your Training Edge

Nowadays, I have been observing that various new online learning solutions are popping every month and conventional classroom settings are getting even keener than ever to integrate new technologies into their content and strategies. Trend # 2 Augmented Learning.

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Can Learnist Hold the Key to Enterprise Social Learning?

Dashe & Thomson

My last two blog posts were reactions to augmented reality , a concept that was thought up decades ago, coined in the 90s, and only starting to crawl into everyday life. social learning augmented reality Grockit learning portal Learnist LMS

Leveraging AR to Improve Employee Engagement

Origin Learning

In an earlier blog post, we showcased how organizations are offering their employees an interactive onboarding experience with Mixed Reality. Once the 3D virtual reality experience starts, you will be able to explore the ziggurat. Augmented Reality General Virtual Reality

John Blackmon – Crystal Balling with Learnnovators

Learnnovators

ABOUT JOHN BLACKMON (Co-Founder and Chief Technology Officer, Trivantis Corporation). As Chief Technology Officer for Trivantis Corporation, John Blackmon is responsible for all aspects of development and strategy for the company’s eLearning products. At General Motors, John designed a number of automatic identification systems using various technologies for plant floor applications. Can you please explain its relevance in today’s changing technological landscape?

5 REASONS WHY VIRTUAL REALITY LEARNING IS WORTH CONSIDERING

PDG

This year everybody’s talking about Virtual Reality, another trend that will eventually burn itself out, right? Virtual Reality is definitely getting a lot of attention, but unlike a lot of learning trends, VR has some solid research behind it and some interesting proof points.

Do you see a paradigm shift in learning?

Origin Learning

There is a growing appetite among learners for consuming learning that seeks to leverage technology so that it can be ‘reinforced’ with a deeper understanding of the subjects. Today, it is open , mobile, and powered by technologies that focus on collective intelligence.

Emerging eLearning Technologies – Driving the Change

Hurix Digital

In the last 16 years, the use of elearning technologies by enterprises have grown by 900% and 98% of startups and small businesses are preparing for adoption of elearning as their full-time learning and development structure. And as the adoption increases year on year, there are new technologies contributing to this ever-growing scenario. AR and VR have been a part of almost every industry and are leading the eLearning technologies trend as well.

Immersive experts: Q and A with Mike Harris

Brightwave Group

Ahead of our Remixing Reality Studio Session, Head of Immersive Mike Harris shares his story and explores the big question: Why is the centre-ground of learning shifting to immersive? My track record in augmented reality (AR) and virtual reality (VR) goes back six years.