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The Average Joe imperative

E-Learning Provocateur

I was so impressed with the technology – and amazed at its availability for free! In fact, while we experienced a peak of inflated expectations with Second Life, and then the trough of disillusionment, I don’t think as a profession we ever reached the slope of enlightenment, let alone the plateau of productivity.

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Gamification and Serious Games Headed to the Mainstream

Knowledge Guru

Instead, it means that gamification and learning games are moving toward mainstream usage and beyond early adoption stage. Gartner’s hype cycle refers to the cycle that emerging technologies go through on their way to mature usage. Peak of Inflated Expectations – early adopters start sharing success stories.

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The Future of ePub: What Authors and Publishers Need to Know

Hurix Digital

As technology advances and reader preferences shift, understanding the trajectory of ePub evolution becomes paramount. This interactivity stimulus equally influenced accessibility with Global Text to Speech constituting a milestone for the print disabled demographic often sidelined earlier from eBook adoption benefits.

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Good Habits Make Good Managers

CLO Magazine

The reason many performance management transformations fail is because managers and employees are unable to abandon their old habits and adopt new patterns of behavior. It is also important to remember that newly adopted behaviors will not become ingrained overnight. Changing people’s habits is far easier said than done.

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Immersive Learning: The Future of Education with Virtual Reality in K–12 Schools

Kitaboo

With technological advancements resulting in the emergence of digital learning platforms like KITABOO , K–12 students have become increasingly tech-savvy, making it very difficult to hold their attention through the mere lecture method of teaching. It holds the potential to provide a rich and captivating simulated learning experience.

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JULIE DIRKSEN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

degree in Instructional Systems Technology from Indiana University and has also been an adjunct faculty member at the Minneapolis College of Art and Design. JULIE DIRKSEN: Technology has been solving many of the problems facing workplaces, so most of the hard problems that remain are related to human behavior. She holds an M.S.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Learning technologies are becoming social, collaborative, and virtual. Elliott Masie Learners as designers. Learning apps. Video galore. Selective outsourcing continues to grow while comprehensive outsourcing will become less popular. The role of the learning leader is shifting from being a program manager to a solution architect.