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The Average Joe imperative

E-Learning Provocateur

I was so impressed with the technology – and amazed at its availability for free! In fact, while we experienced a peak of inflated expectations with Second Life, and then the trough of disillusionment, I don’t think as a profession we ever reached the slope of enlightenment, let alone the plateau of productivity. I predict a similar fate for other emerging technologies, be it Tin Can, augmented reality, responsive e-learning, or whatever else lay on the horizon.

2016 eLearning Hype Curve Predictions

Web Courseworks

This year, we are placing our annual (and very popular) learning technology predictions on the the hype cycle. Online learning lags behind other industries in adopting new technologies. This is not because people in online learning are not interested in new technologies; it’s because we’re not a high-revenue industry compared to giant industries like consumer goods. We think this one has a relatively clear path to the Plateau of Productivity.

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2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

As I wrote last year, “Online learning lags behind other industries in adopting new technologies. This is not because people in online learning are not interested in new technologies; it’s because we’re not a high-revenue industry compared to giant industries like consumer goods.” ” This is still as true as ever, and it explains why there’s a four-to-eight-year lag between technology trends as a whole and their application in eLearning.

2016 eLearning Hype Curve Predictions

Web Courseworks

This year, we are placing our annual (and very popular) learning technology predictions on the the hype cycle. Online learning lags behind other industries in adopting new technologies. This is not because people in online learning are not interested in new technologies; it’s because we’re not a high-revenue industry compared to giant industries like consumer goods. We think this one has a relatively clear path to the Plateau of Productivity.

2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

As I wrote last year, “Online learning lags behind other industries in adopting new technologies. This is not because people in online learning are not interested in new technologies; it’s because we’re not a high-revenue industry compared to giant industries like consumer goods.” ” This is still as true as ever, and it explains why there’s a four-to-eight-year lag between technology trends as a whole and their application in eLearning.

Why are we still talking xAPI?

Ideaon

According to xAPi.com “The Experience API (or xAPI) is a new specification for learning technology that makes it possible to collect data about the wide range of experiences a person has (online and offline). This API captures data in a consistent format about a person or group’s activities from many technologies. Integrating systems are often pricey and take a lot of work and xAPI allows learning technologies to connect to one another.

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MOOCs: Where We’ve Been, Where We Are, and Where We’re Headed

Your Training Edge

Several pundits and observers have noted that MOOCs are following the Gartner hype cycle for emerging technologies, and most agree that we are now somewhere between the “trough of disillusionment” and the “slope of enlightenment,” on our way to the “plateau of productivity.”. As MOOCs move toward the “plateau of productivity,” the focus will shift from whether or not they should be used to finding the best ways to use them.

Gamification and the Hype Cycle

Your Training Edge

As gamification moves from the early adoption stage to becoming more broadly accepted across all arenas it will prove to be a useful tool within training programs across a variety of industries. According to the graphic, Gamification is nearing the peak of inflated expectations and the plateau will be reached within five to ten years. By 2016, early utility adopters will use gamification to drive end-user, energy-efficiency improvements of 1% to 3%.

Gamification and Serious Games Headed to the Mainstream

Knowledge Guru

Instead, it means that gamification and learning games are moving toward mainstream usage and beyond early adoption stage. Gartner’s hype cycle refers to the cycle that emerging technologies go through on their way to mature usage. There are five stages in the evolution of a technology that makes it to maturity: Technology Trigger – the new technology or concept comes onto the scene.

Gamification, Virtual Worlds and The Gartner Hype Cycle

Kapp Notes

For those of you who do not know, the Gartner Hype Cycle is a graphical depiction of technology on a curve showing where technology is in terms of maturity. The Hype Cycle provides strategists and planners with an assessment of the maturity, business benefit and future direction of certain technologies. There may be some successful applications of a technology, but there are typically more failures. Consequently, the press usually abandons the topic and the technology.

eLearning Portal Integration

Tony Karrer

For example, a Plateau case study (PDF) talks about: The biggest benefit Reuters has seen from its Plateau LMS to date is from deep linking functionality. With deep links in Plateau, users can launch content in two or three clicks. eLearning Technology. I've had a similar discussion several times over the past few months.

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Free L&D webinars for July 2019

Limestone Learning

One consideration that people often overlook is the type of technology that an LMS uses, which is important to consider when evaluating whether an LMS will be able to provide the type of functionality you’ll need to meet your goals. As the elearning ecosystem continues to evolve at a rapid rate, even if you did comprehensive research within the past 12 months, there’ll be new advancements, tools, and technology to consider.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Learning technologies are becoming social, collaborative, and virtual. Corollary => Open Source Video Technologies I'm dealing right now with delivery of video on mobile devices. eLearning Technology. This month's #LCBQ is the first with the Big Question Thought Leaders.

Using Video in Training: Should You or Shouldn’t You?

The Learning Dispatch

Instead, engagement seems to plateau again between six to twelve minutes. When combined with other technologies, video can be as interactive as traditional elearning. Some instructional techniques are easier to adopt than others. Make sure that a transcript of the audio is available so that someone using assistive technology can access it. You’ve likely taken training with a video component.

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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

The reasons will be plentiful but largely driven by better/cheaper/more ubiquitous technologies and everyone’s acceptance of the fact we all use our phones (tablets, et al) to improve both personal and business communications and to be more productive. For enterprise mobile learning to be considered a “bullseye” and truly mainstream, the level of adoption will needs to be measured in wide scale usage not just varying levels of investigation, pilots and strategy development.

2010: mLearning Year in Review

mLearning Trends

In fact, each of the “Four Horsemen” who rule the enterprise – namely SumTotal , Saba , Plateau & Geolearning – gave it a go in some way although no one outside their immediate customers or PR agencies seemed to notice. A.K.A. How our January 2010 Predictions Played Out!