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Augmented Reality in Training – Should Organizations Adopt it?

Kitaboo

Augmented Reality has gained popularity post the introduction of the Pokémon Go game but the technology was introduced much before. Organizations are starting to realize the potential of Augmented Reality technology when integrated with other information. What is Augmented Reality? billion U.S.

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Virtually Amazing: What to Know about Augmented Reality (AR) for eLearning

eLearningMind

If augmented reality (AR) was a once prediction of a few futurists, that’s not the case anymore. So today, we’ll talk about augmented reality in eLearning. What Is Augmented Reality? To give you an example of interactive learning with augmented reality, picture a textbook.

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The New eLearning Ecosystem in 2024: ChatGPT, Chatbots, and Beyond

Infopro Learning

As the adoption of eLearning continues to grow, ChatGPT and chatbots are expected to become even more sophisticated and efficient in 2024. Augmented Reality (AR) and Virtual Reality (VR):  AR and VR technologies provide a unique opportunity for immersive, on-the-job training experiences. trillion by 2030.

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Interactive Learning Experiences: Gamification in Educational Content

Kitaboo

Gamification is changing education for the better, and it’s not just a trend – it’s a smart move. With points, levels, challenges, and rewards, gamification makes learning fun and immersive. With points, levels, challenges, and rewards, gamification makes learning fun and immersive. Table of Contents: I.

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Looking at the Role of AR & VR in the Publishing Industry

Hurix Digital

Two cutting-edge technologies revolutionizing publishing are augmented reality (AR) and virtual reality (VR). This blog outlines the function of augmented reality (AR) and virtual reality (VR) in the publishing sector, as well as their advantages and possibilities for improving reader engagement and digital storytelling.

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Driving Performance Excellence in BFSI: Focus Areas for L&D Initiatives in 2023

Infopro Learning

Organizations should use a mix of eLearning, gamification, and other interactive training methods to keep employees engaged and motivated. Adopting Augmented Reality (AR) and Virtual Reality (VR) technologies: AR and VR technologies can potentially revolutionize the BFSI industry.

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The Future of CX: Embracing Emerging Technologies with Adobe to Stay Ahead of the Curve

Hurix Digital

Gamification The global gamification market was estimated at USD 6.33 Gamification is playing a transformative role in shaping the future of CX, providing businesses with innovative ways to engage with their customers. billion in 2019 and is expected to grow at a CAGR of 24.8% to reach USD 37.00