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Augmented Reality: Driving Potential of LMS Technology for Corporate Training

G-Cube

With ever-evolving learning needs, Augmented Reality (AR) is touted as powerful LMS technology for incredible training delivery. It provides an interactive experience from creating a gaming environment to product demos and much more. Furthermore, modern LMSs support this technology to save training time and costs to boost overall business productivity, workforce performance, and ROIs.

Augmented Reality: The Trending Buzz for the Sales Organizations to Boost Employee Efficiency, Customer Satisfaction & Overall Business Outcomes

G-Cube

Not too long ago, Augmented Reality (AR) seemed like a dream to achieve. Certainly, businesses of all sizes are realizing the true potential of latest learning technologies, leading to increased curiosity and adoption among the next-generation workforce. G-Cube worked in collaboration with a leading selling company where product training was considered as one of the crucial aspects for the success of organization. e-Learning AR for Sales Augmented Reality

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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

When you hear the words “virtual reality,” do you feel like you’re in a sci-fi film? So why would we use VR or it’s little cousin, augmented reality, in our training? Voice-activated tools augment our daily conversations by making the internet a conversation partner. This augmented experience allows people to make different decisions. These innovations represent game-changing performance supports for certain professions. percent), early adopters (13.5

Pokemon Go: Does this mean augmented reality learning is a thing?

TalentLMS

Little did he know that we’d be reaching a point that we’re finally altering (or “augmenting”) not just the physical world around us, but reality itself. Sure, augmented reality is nothing new. We have been going at it for years, in expensive labs, prototypes, and early-adopter products. What Pokemon Go achieved, though, is making augmented reality not only popular and tangible for millions of people, but also fun.

The Average Joe imperative

E-Learning Provocateur

In fact, while we experienced a peak of inflated expectations with Second Life, and then the trough of disillusionment, I don’t think as a profession we ever reached the slope of enlightenment, let alone the plateau of productivity. Compare Second Life’s journey to that of other products that have emerged recently. I predict a similar fate for other emerging technologies, be it Tin Can, augmented reality, responsive e-learning, or whatever else lay on the horizon.

AR & VR – The Next Big Trend In E-Learning

G-Cube

The buzz around Virtual Reality and Augmented Reality is getting louder. Sales and marketing benefits in the possibilities of these two innovative technologies have boomed over the last few years. Businesses of all sizes are realizing the true potential of AR and VR, leading to its increased curiosity and adoption among the modern workforce. It helped customers to augment their appearance without applying any sort of extensions or colors to their original hair.

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6 Innovative Methods for Onboarding New Employees

Kitaboo

All these factors combined have pushed companies to pursue a more innovative and interactive approach to onboarding. Organizations can leverage a cost-effective learning management system (LMS) or other such innovative onboarding tools to onboard their employees. The key to an innovative program for onboarding new employees is to keep it simple, interactive and personal. Leveraging Augmented Reality for Corporate Training.

Janhavi Padture – Crystal Balling with Learnnovators

Learnnovators

Strategy & Research, Harbinger Knowledge Products): Janhavi has over 17 years of experience in the Information Technology field with a focus on web development, project management and marketing. At Harbinger, Janhavi has been involved in strategy, marketing, CRM and new product initiatives including Raptivity, YawnBuster and TeemingPod. It comprises stimulating discussions with industry experts and product evangelists, on emerging trends in the learning landscape.

JANHAVI PADTURE – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Strategy & Research, Harbinger Knowledge Products): Janhavi has over 17 years of experience in the Information Technology field with a focus on web development, project management and marketing. At Harbinger, Janhavi has been involved in strategy, marketing, CRM and new product initiatives including Raptivity, YawnBuster and TeemingPod. It comprises stimulating discussions with industry experts and product evangelists, on emerging trends in the learning landscape.

Innovation in eLearning | Upside Learning

Upside Learning

The learning domain is undergoing change like never before; Social Media, Informal Learning , Communities, Virtual Worlds, Mobile Learning, Learning Games , Augmented Reality , and much else. They need to be ready with new set of products and services (guess everything would be a ‘service’ in a few years in most cases!). For this providers need to innovate and change internally first. Well, I feel innovation and its benefits to customers should be linked closely.

Immersive experts: Q and A with Mike Harris

Brightwave Group

Ahead of our Remixing Reality Studio Session, Head of Immersive Mike Harris shares his story and explores the big question: Why is the centre-ground of learning shifting to immersive? My track record in augmented reality (AR) and virtual reality (VR) goes back six years. My experience in that time comprises researching, scoping, overviewing and delivering projects, creating operational processes as well as outsourced production and content partnerships.

GEOFF STEAD – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

ABOUT GEOFF STEAD (Head of Mobile Learning, Qualcomm): Geoff Stead and his team at Qualcomm use emerging mobile technologies to explore, innovate and champion how they should be used to enhance learning, and working. One of the earliest developers of Mobile Learning, he has been creating innovative mobile tools and techniques with educators across the globe since 2001. Learnnovators: Before joining Qualcomm, you were the founder and leader of Tribal’s Innovation Team.

Geoff Stead – Crystal Balling with Learnnovators

Learnnovators

ABOUT GEOFF STEAD (Head of Mobile Learning, Qualcomm): Geoff Stead and his team at Qualcomm use emerging mobile technologies to explore, innovate and champion how they should be used to enhance learning, and working. One of the earliest developers of Mobile Learning, he has been creating innovative mobile tools and techniques with educators across the globe since 2001. Learnnovators: Before joining Qualcomm, you were the founder and leader of Tribal’s Innovation Team.

Innovation in eLearning | Upside Learning

Upside Learning

The learning domain is undergoing change like never before; Social Media, Informal Learning , Communities, Virtual Worlds, Mobile Learning, Learning Games , Augmented Reality , and much else. They need to be ready with new set of products and services (guess everything would be a ‘service’ in a few years in most cases!). For this providers need to innovate and change internally first. Well, I feel innovation and its benefits to customers should be linked closely.

ERIC SCHUERMANN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Trivantis’ products are used by companies in over 125 countries, and are offered in 6 languages. Its product suite includes Lectora – the world’s leading e-Learning software used by over 60% of the Global 2000 companies. It comprises stimulating discussions with industry experts and product evangelists on emerging trends in the learning landscape. Lectora and CourseMill® LMS were both early adopters that supported Tin Can from the beginning.

Karl Kapp – Crystal Balling with Learnnovators (Part 1)

Learnnovators

It comprises stimulating discussions with industry experts and product evangelists on emerging trends in the learning landscape. Join us on this exciting journey as we engage with thought leaders and learning innovators to see what the future of our industry looks like. I see learning like that; we will always have traditional classrooms and we’ll have mobile learning, flipped classrooms, learning via alternative reality, learning via an apprenticeship.

KARL KAPP – CRYSTAL BALLING WITH LEARNNOVATORS (PART 2)

Learnnovators

It comprises stimulating discussions with industry experts and product evangelists on emerging trends in the learning landscape. Join us on this exciting journey as we engage with thought leaders and learning innovators to see what the future of our industry looks like. How complex and expensive is the adoption (of gamification) for a typical mid-sized company? ABOUT KARL KAPP (Professor of Instructional Technology, Bloomsburg University): Karl M. Kapp, Ed.D.,

Karl Kapp – Crystal Balling with Learnnovators (Part 2)

Learnnovators

It comprises stimulating discussions with industry experts and product evangelists on emerging trends in the learning landscape. Join us on this exciting journey as we engage with thought leaders and learning innovators to see what the future of our industry looks like. How complex and expensive is the adoption (of gamification) for a typical mid-sized company? ABOUT KARL KAPP (Professor of Instructional Technology, Bloomsburg University): Karl M. Kapp, Ed.D.,

A digital learning strategy provides criteria and rationale for adopting new technologies

CLO Magazine

Or when you see a line item for licenses in your budget and you have to ask your production manager what it’s for? Typically, it’s a story of haphazard adoption, periodic bursts of innovation and lack of a clear digital learning strategy. The existing skill set of designers and developers encourages inertia and determines which production and delivery services are performed internally or externally.

How will adopting an adaptive learning strategy help your business

eFront

For instance, if the new product is to be launched next week, you shouldn’t allow employees to learn about it the night before! However, with today’s technological innovations, adaptive learning has become more of a reality than a mere aspiration. The employees, whom you wish to train on a new product or service, are extremely busy supporting a crucial project for the company. But that will be too close to the impending new product/service launch date!

Eric Schuermann – Crystal Balling with Learnnovators

Learnnovators

Trivantis’ products are used by companies in over 125 countries, and are offered in 6 languages. Its product suite includes Lectora – the world’s leading e-Learning software used by over 60% of the Global 2000 companies. It comprises stimulating discussions with industry experts and product evangelists on emerging trends in the learning landscape. Lectora and CourseMill® LMS were both early adopters that supported Tin Can from the beginning.

E-Learning Trends For 2018: From Flux To Focus

G-Cube

Few learning systems, including G-Cube’s LMS, now offers specialized product for extended workforce training at the right price (since this workforce can run into tens of thousands across the globe, cost of learning system deployment and maintenance becomes critical). Increasing scope for Augmented Reality. Virtual Reality (VR) and Augmented Reality (AR) are the latest additions to the options array.

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Top Use Cases of Modern Elearning Platform for Retail Workforce Training

G-Cube

With the advent of new products and services, the retail workforce must stay updated. Companies deploy mobile-based eLearning platforms based on Augmented Reality to help the salesforce market/sell their products to targeted customers. They incorporate interactive video nuggets to showcase product features and benefits interactively. Also, companies are adopting the latest trends and technologies to meet the pertinent needs of globally dispersed audiences.

The Latest Trends For E- Learning Design In 2017: Take A Glance

G-Cube

Be it an evaluator, facilitator, trainer, innovator, editor or a project manager. Augmented Reality (AR). Augmented Reality is gaining popularity with time and it will may go more beyond virtual reality. The AR learning environment is supposed to be more embedded into reality. IDs can expect increasing number of requests from learners to develop instruction using Augmented Reality elements.

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Transforming the Digital Landscape with Interactive Mobile Learning Apps

G-Cube

With technological innovation, it has become significant for modern organizations to use smartphones and tablets, enabling learning on the go. The adoption of mobile technologies is expected to go higher as infrastructure and mobile devices are getting more cost-effective, smarter and efficient. Online content created for mobile devices caters to different learning needs from soft skills and compliance to sales, product management and more. Augmented Reality (AR).

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18 Top Learning Systems Trends to Watch in 2018

Talented Learning

Accelerated product rollouts. And for many product and service companies, customer education directly influences acquisition, onboarding, retention and profitability. 12 Virtual and Augmented Reality Get Real. While virtual reality (VR) envelops individuals in a virtual environment, augmented reality (AR) enhances their existing environment. 9 “Augmented” Platform Approach Gains Wider Appeal.

Significance Of Online Learning For Retail Organizations

G-Cube

They have also started emphasizing on product knowledge and efficient service along with utmost management development. Customer demands are constantly evolving, so the trend of technological innovations and supply chain management is also rising. These can be applied in ample ways, so of which are discussed as follows: Product expertise. Retail companies have to continuously deal with new product ranges.

Becoming Tech Wise in 2018

CLO Magazine

Elliott Masie is the chairman and CLO of The Masie Center’s Learning Consortium and CEO of The Masie Center, an international think tank focused on learning and workplace productivity. Chief learning officers and learning leaders must rapidly increase their technology wisdom to handle the significant shifts in technology innovation and deployment in our workplaces. Timeline time: Technologies lives on a predictive timeline from idea to productive implementation in the workplace.

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Collaborative Learning: A Practical Guide

KnowledgeOne

Invites learners to give their assessment of the cohesion and productivity of their group once the exercise is over. We are social beings and our interactions with our peers often become golden opportunities to learn.

Curated Insights: How will Pokemon GO influence workplace learning?

Axonify

He has been an outspoken advocate of virtual reality (VR) and augmented reality (AR) tech for some time, so I expected to hear from him pretty quickly with regards to Pokemon GO. Koreen points out a variety of continued innovations that must take place before this type of technology can be applied meaningfully in the workplace. This further bolsters ease of adoption and is likely a big reason player activity surged from the day the app launched.

How can we overcome tech paralysis?

CLO Magazine

Chad Udell, managing partner of new product strategy and development at enterprise mobility service provider Float, was one presenter who focused on this hot topic during the conference. Udell: One of the things that I think has been most shocking to business is the rampant and widespread adoption of mobile before many businesses were ready to fully adopt it. Technology Chad Udell fourth industrial revolution tech paralysis technology innovation

Emerging Scope Of E-Learning To Transform The Aviation Industry

G-Cube

The aviation industry has been adopting technological innovations as per the changing learning needs and preferences. Unlike conventional classroom instruction, e-learning using games, analytics and simulations help to develop knowledge competency, assess learners’ performance and boost workplace productivity. It is quite a popular approach adopted by airline companies to use simulators for pilot and air traffic controllers. Augmented Reality (AR).

How Mobile Devices Will Continue To Shape HR Departments in the Future?

Your Training Edge

With the strong adoption of mobile devices in enterprises, it is showing no signs of slowing down in the future, especially with the continuous development to produce smarter, high-tech devices. Based on the report released by Aruba Networks , 86% of HR professionals globally own two or more devices with internet connectivity and productivity apps for work purposes. Jeanne Meister wrote in Forbes that 2015 will be the year that Social HR will become a reality.

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Can VR make learning viral?

Origin Learning

And, that is a demand that is influencing organizations – large, medium and small enterprises – to evaluate the latest trends, technologies, and tools that would make this a reality. A view of the learning canvas will reveal the emphasis that organizations are laying to augment the workforce with relevant and timely skills so that the ability to get into their roles proves effective and efficient. Virtual Reality VR learning VR technology

10 E-Learning and Workplace Training Trends for 2020

Capytech

This development has been led by advances in technology as well as the creative skills and innovative thinking of professional e-learning developers who have the ability to put technology advances to the most productive use. Immersive technologies like augmented reality (AR), virtual reality (VR), mixed reality (MR), and chatbots, are now much more accessible than they were even 12 months ago. 10 E-Learning and Workplace Training Trends for 2020.

The Future of Learning is Not Training

The Performance Improvement Blog

Here’s a partial list from our 2017 Crystal Ball Scorecard: The New Year will bring a wider adoption of mLearning. Look out Virtual Reality (VR) and Augmented Reality (AR) coming up fast . If employees are not continuously learning, finding what they need when and where it’s needed, they aren’t improving, creating, innovating, competing, or keeping up with change. (This post was co-authored with David Grebow.).

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Top 9 e-Learning Predictions for 2014

Learnnovators

The year also witnessed Enterprise Mobile Store (from Qualcomm) – an innovative and inspiring concept that could encourage adoption of mobile learning across enterprises around the world. Here are a few developments we think we’ll witness this year: Wider adoption of mobile learning in workplaces to improve productivity. Capabilities such as Mobile Augmented Reality, Near Field Communication (NFC), and QR Codes powering up ‘contextual mobile learning’.

Are You Ready for These 5 Trends in 2018?

Avilar

1) Augmented Reality. Augmented reality (AR) is oozing into everyday living, in the form of games (think Pokemon Go and Real Strike), GPS devices and AR shopping experiences. Meta, a San Francisco-based augmented reality headset maker, garnered headlines in 2017 when it replaced employee desktops with their Meta 2 AR headsets delivering augmented workstations. January is always a month for optimism, planning and predicting.

Curated Insights: How will Pokemon GO influence workplace learning?

Axonify

He has been an outspoken advocate of virtual reality (VR) and augmented reality (AR) tech for some time, so I expected to hear from him pretty quickly with regards to Pokemon GO. Koreen points out a variety of continued innovations that must take place before this type of technology can be applied meaningfully in the workplace. This further bolsters ease of adoption and is likely a big reason player activity surged from the day the app launched.

Can VR Make Learning Viral?

Origin Learning

And, that is a demand that is influencing organizations – large, medium and small enterprises – to evaluate the latest trends, technologies, and tools that would make this a reality. A view of the learning canvas will reveal the emphasis that organizations are laying to augment the workforce with relevant and timely skills so that the ability to get into their roles proves effective and efficient. Virtual Reality VR learning VR technology