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Key Measures You Must Adopt for a Sustainable Training Delivery

Infopro Learning

From instructor-led training programs to eLearning sessions and virtual technologies such as augmented reality, various training delivery methods cater to tailored learning needs, job roles, and interests. As a solution, organizations must adopt an agile learning design model to ensure flexibility and speed.

Adoption 396
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Immersive Learning: How Virtual And Augmented Reality Are Transforming Higher Education

eLearning Industry

This article will explore the differences between VR and AR, how these technologies can benefit online education, Instructional Design, and the learning experience, and some challenges institutions may face as they adopt these technologies. This post was first published on eLearning Industry.

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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

So why would we use VR or it’s little cousin, augmented reality, in our training? In fact, I predict that this technology will eventually become as ubiquitous in training as video. Is the L&D Industry Adopting AR/VR Technology Right Now? As a whole, the industry is not seeing a rapid adoption of VR or AR.

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The talent needed to adopt mobile AR in industry

CLO Magazine

Over the past two decades, mobile and augmented reality technologies have been introduced into the design, assembly, maintenance, quality and logistics sectors to assist job performance. Mobile AR technology is used to assist training and support job performance during a task. Mobile AR technical skills.

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Impactful L&D Strategies for the Future of Work

Infopro Learning

For Learning & Development (L&D) teams, this reality necessitates a comprehensive reevaluation of the L&D strategies , technologies, and competencies they employ to cultivate the essential skills demanded by the business. Is their learning technology infrastructure prepared to meet future work requirements?

Strategy 221
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These 3 Industries are the Early Adopters of Augmented Reality

eLearningMind

If you ask most people about augmented reality, their experience is probably more along the lines of Pokemon Go than it is corporate training. Before it’s dismissed as a development still far off the future, you should know that some industries have been all too happy to adopt augmented reality as a tool for better learning.

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AR VR and Instructional Design

Adobe Captivate

I would like to put a question out there in regards to future trends in Instructional Design … When it comes to Augmented Reality and Virtual Reality , do you think will soon become adopted by more L & D departments? Would you separate AR from VR in terms of adoption rate and maturity?