The two types of augmented reality

E-Learning Provocateur

My favourite example of augmented reality is now a couple of years old: While it might not be as flash as the xkcd enthusiasts might demand from this emerging technology, it remains practical and – gasp! But are these two latter examples really augmented reality? By projecting both the digital imagery and the real background onto a computer screen, I would argue they are not actually augmenting reality. In other words, a copy of reality.

Technology and Training: Using Artificial Intelligence for Learning and Development


For these reasons and more, it’s only a matter of time before AI and related technologies such as Augmented Reality and Virtual Reality transform the field of Learning & Development (L&D). Machine learning is the most relevant type of AI to the L&D professional because it can be used to augment and improve so many common tasks, so that is what we will focus on. Virtual Reality (VR). < Augmented Reality (AR).


Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Future vision

Learning with 'e's

Augmented reality and smart glasses are the future, so it seems. It was a first attempt, a tentative stumble into a rich augmented world of information, entertainment and communication. Even today, wearing new versions of Glass with its obtrusive camera units still make you look like you just walked off a SciFi movie set. Now, several companies have built on the initial concept of Glass and have developed more stylish, discreet versions of wearable augmented reality.

Emerging eLearning Technologies – Driving the Change

Hurix Digital

In the last 16 years, the use of elearning technologies by enterprises have grown by 900% and 98% of startups and small businesses are preparing for adoption of elearning as their full-time learning and development structure. And as the adoption increases year on year, there are new technologies contributing to this ever-growing scenario. Augmented reality uses a graphical overlay to increase the interest of learners in the content.

Emerging eLearning Technologies – Driving the Change

Hurix Digital

In the last 16 years, the use of e-learning technologies by enterprises have grown by 900% and 98% of startups and small businesses are preparing for adoption of e-learning as their full-time learning and development structure. And as the adoption increases year on year, there are new technologies contributing to this ever-growing scenario. Augmented reality uses a graphical overlay to increase the interest of learners in the content.

What Pokémon Go Means to the Learning Industry


However, my inability to participate aside, Pokémon Go is a very good application of Augmented Reality, and with the user base growing at such an alarming rate, it has caused many organizations to take pause and evaluate what seems to be endless opportunities in not only the game and its facets but in the delivery method itself. Augmented Reality. Imagine a company onboarding using Augmented Reality as a scavenger hunt around your facility.

E-Learning is Becoming More Social: Here’s How it’s Happening


In March of 1999, the movie “The Matrix” was released. In addition to revolutionizing the way cinema was made, as with most sci-fi movies, it introduced new concepts of where technology could eventually take us. One of the most interesting scenes in the movie shows Neo learning Kung Fu, by having the knowledge uploaded directly to his brain. Despite the incredible advances we’ve made in augmented reality (AR) and virtual reality (VR), this is still beyond us.

Oasis 43

6 Top elearning trends to watch out for in 2019


Our experts are of the opinion that, similar to past years, elearning adoption would see steady growth across the globe in 2019. More and more organizations are now starting to adopt a mobile-first elearning strategy. Most of the existing elearning platforms are now becoming mobile-friendly or even beginning to adopt a mobile-first strategy. Organizations that have adopted social learning platforms has already reported a great learner engagement.

Looking to the Future

Bottom-Line Performance

New Media Consortium and Educase recently released the 2010 Horizon Report , which describes technologies likely to be adopted near, medium and long term for learning and teaching. Simple Augmented Reality. For example, the first websites I bookmarked on my smart phone when I got it were local movie theaters, so I could be at dinner and answer the question “what’s starting about the time we’ll be done eating.”.

Even better than the real thing: can VR work for enterprise training?


Virtual Reality seems to have finally found its stride. First, there was the early nineties fad, of which only the cult movie “The Lawnmower Man” remains. We now have several consumer-friendly VR software available, while VR’s sibling, Augmented Reality enjoys support from major vendors such as Google and Apple. In this post, we’ll take a look at if and why companies need to start incorporating virtual reality in their training programs.



LEARNNOVATORS: In a recent post , actress Margot Robbie says she didn’t fully understand the meaning of sexual harassment until she read the script of her new movie "Bombshell". We have a long-standing adoption maternity leave.

Free L&D webinars for March 2020

Limestone Learning

Tuesday, March 10, 2020, 10AM – 11AM PT: Learner Marketing to Drive Adoption Organizations spend a lot of time money and energy acquiring learning technology and creating content, only to find that their learners are not readily engaging.

Free 68

Mobile Learning: 3 Security Threats & 7 Ways to Beat Them

CommLab India

Anywhere, anytime, on-the-go learning has become a reality due to mobile learning. Though learning solutions providers make large claims about m-learning, only a few organizations are coming forward to adopt it because of the possible threats. It’s not about restricting access to the workforce, but avoiding share options via WhatsApp, Bluetooth, and ShareIt apps (with this app, sharing gigabytes of information – such as your favorite movie – is just a matter of minutes).

Entering The New Era: The Learner Experience and Learning Experience Design


Books, magazines, radio programs, tv shows, movies, websites, eLearning courses. That might seem obvious, but what is probably not as obvious is that they all share the same progress path: from early experimenting, to mass market adoption, and onwards to an increasingly sophisticated and self-reflective creative process. All these things have a thing in common: they are content delivery formats.

How BMW using Virtual Reality Technology? | CHRP-INDIA


Over the years, the utilization of Virtual Reality (VR) technology has come an extremely long way. Use of this technology in movies was really a big thing, and now it’s a vital trend for VR training solutions. Recently, Virtual Reality Development has been embraced by various organizations to improve their production. The Automotive Industry has been a master at acquiring Virtual Reality training, since its inception. The post How BMW using Virtual Reality Technology?

Top eLearning Trends For 2018

Adobe Captivate

eLearning adoption is growing steadily across the globe in the last few years. With newer technologies and devices, the approach and mode of eLearning adoption are changing rapidly, too. Virtual and Augmented Reality are currently the hottest modes of implementing training. Virtual Reality has been there for quite some time now. However, with Augmented Reality and Mixed Reality added to the mix, we have exciting new possibilities in the immersive learning space.

Free L&D webinars for January 2018

Limestone Learning

Augmenting single-event courses and classrooms by creating links that help to scaffold learning will ultimately create stronger learning connections. Tuesday, January 16, 2018, 12PM – 1PM PT: How to Bring Instructional Design Closer to Work Realities and Demands Many instructional designers, developers, and leaders complain that content is dumped on them by their SMEs and internal customers. Augmented reality is coming – and fast.

Top 70 eLearning Articles - Hot Topics: iPad Adobe Captivate - July 2010

eLearning Learning Posts

Augmented Reality for Learning - eLearning Technology , July 26, 2010 A colleague just asked me if I knew anyone who was using Augmented Reality for learning. 20 video sites - Moodle Journal , July 19, 2010 One media that I am increasing making use of these days is movies. The lightbox effect is a Javascript feature adopted from Dynamic Drive. Augmented Reality (13). Fighting Phobia’s with Augmented Reality , July 6, 2010.

iPad 77

[IN DEPTH ANALYSIS] How to help your brain “unplug”


It was the enthusiasm generated by her article in the New York Times on the subject that led Olga Mecking, a Polish author, journalist and translator, but Dutch by adoption to devote a book to it. Difficulty concentrating, lack of motivation, mental wandering… Does that sound familiar?

Top 74 eLearning Posts from September 2010

eLearning Learning Posts

Everything from TV commercials, to news reports, to music videos, to sports and movies. by Bill Brandon - Learning Solutions Magazine , September 5, 2010 Adoption and use of social networking by younger workers, who will soon be managers and supervisors, is growing rapidly. Best of eLearning Learning in September 2010. As always, great stuff found in the eLearning world in September.

Free L&D webinars for December 2017

Limestone Learning

Wednesday, December 13, 2017, 12PM – 1PM PT: AR/VR Is the New Reality—Or Is It? The latest technology that has taken off with consumers and will grow exponentially is Augmented Reality (AR). Even though it's different, Virtual Reality (VR) is often tied in with AR. This technology has started filtering into training by early adopters, but you can be sure that there will be pressure for you to use this technology soon.

Learning = getting the job done

Jay Cross

The buzz surrounding Augmented Reality has grown considerably, now that the technology has become more versatile (available over Web applications) and more affordable (easier to develop). So, what do Twitter, You Tube, Facebook, WordPress, American Idol, and movie documentaries like Super Size Me have in common with e-Learning 2.0? Mobile gaming takes on many forms, ranging from mini-games to simulations to alternate reality games.

Job 41

Notes from DevLearn and the Adobe Learning Summit

Steve Howard

Light – only a small (less than 100k) addition to the overall Captivate movie size. • this is the ACTA treaty, adopted in a few places like maybe Korea, France. adoption in enterprise is inability to link back to business objectives. what is the reality about learning styles? INTRODUCTION. Following is a largely unedited version of conference notes that I have just distributed internally where I work. There’s a lot.