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2020 learning technologies

Learning with e's

It's difficult to see much beyond the end of the year, so trying to predict what technologies we might see in schools by 2020 is like staring into a very strong spotlight. It is highly likely that more informal tools and technologies, such as handheld devices, mobile phones and games consoles will take an increasing role in formal education.

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Top 10 Education Tech Trends in 2022

Kitaboo

Before the onset of the global pandemic, the education industry was hesitantly playing with the idea of infusion of immersive technology. Moreover, with the rapid development of digital technology, education tech trends will continue to transform. . Hands-on Learning Through Virtual & Augmented Reality .

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Wearable technology — put to good use for training employees

Matrix

Then there was texting, the alarm clock and an ever growing number of other features, so pretty soon when you left the house you would only need your phone: no more notepads, pens, calendars, cameras, stopwatches, and even your wallet became optional. This is pretty much how wearable technology was born. Augmented Reality glasses.

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2020 learning technologies

Learning with e's

It's difficult to see much beyond the end of the year, so trying to predict what technologies we might see in schools by 2020 is like staring into a very strong spotlight. It is highly likely that more informal tools and technologies, such as handheld devices, mobile phones and games consoles will take an increasing role in formal education.

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Is Virtual Reality Ready for School?

ProProfs

We need technology in every classroom and in every student and teacher’s hand, because it is the pen and paper of our time, and it is the lens through which we experience most of our world – David Warlick. Innovation in technology has led to major advancements in the education industry. Online Tutoring to Virtual Reality.

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5 E-Learning Forecasts for 2012

eLearning 24-7

Augmented Reality and Kinect. If emerging technology has taught us anything, it is only a matter of time until it bounces into our space. There are consumer locations that have implemented augmented reality without using a mobile device to view it. Augmented reality opens those doors. Brainstorming?

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How eBooks Make for Valuable Classroom Technology

MagicBox

Bringing technology tools into the classroom has proven to have positive consequences in terms of the quality of learning. However, the education sector has been slow in adopting classroom tech. eBooks can include a large number of interactive features such as pen tools, annotations, search option, page zoom, read aloud and much more.

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