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Augmented Reality: Driving Potential of LMS Technology for Corporate Training

G-Cube

With ever-evolving learning needs, Augmented Reality (AR) is touted as powerful LMS technology for incredible training delivery. With the advent of Pokémon Go, AR technology hailed as a viable solution to train modern workforce more effectively. It provides an interactive experience from creating a gaming environment to product demos and much more. Significant use cases of AR technology to adequately train the new-age learners include: ?

Augmented Reality: The Trending Buzz for the Sales Organizations to Boost Employee Efficiency, Customer Satisfaction & Overall Business Outcomes

G-Cube

Not too long ago, Augmented Reality (AR) seemed like a dream to achieve. Today, it is not so daunting to pull off this technology as modern organizations are all set to transform the workplace. Currently, AR technology has spread its wings in the fields of marketing, sales, robotics, onboarding and more. G-Cube worked in collaboration with a leading selling company where product training was considered as one of the crucial aspects for the success of organization.

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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

When you hear the words “virtual reality,” do you feel like you’re in a sci-fi film? So why would we use VR or it’s little cousin, augmented reality, in our training? In fact, I predict that this technology will eventually become as ubiquitous in training as video. Voice-activated tools augment our daily conversations by making the internet a conversation partner. This augmented experience allows people to make different decisions.

Is Augmented Reality in Training the Future of Corporate L&D?

Paradiso

It brought people’s attention to this marvelous phenomenon that is augmented reality. For most people, this was the first real contact with augmented reality technology, and the immersive nature of the game certainly intensified their game experience. It comes as no surprise that augmented reality is changing the face of the gaming and entertainment world. . But what about Augmented Reality in Training ? Remember Pokemon Go? .

These 3 Industries are the Early Adopters of Augmented Reality

eLearningMind

If you ask most people about augmented reality, their experience is probably more along the lines of Pokemon Go than it is corporate training. Before it’s dismissed as a development still far off the future, you should know that some industries have been all too happy to adopt augmented reality as a tool for better learning. Three specific industries are leading the charge for augmented reality as a learning tool: 1.

Pokemon Go: Does this mean augmented reality learning is a thing?

TalentLMS

As the famous sociologist Marshall McLuan once wrote, “all technologies are extensions of our physical and nervous systems to increase power and speed”. Little did he know that we’d be reaching a point that we’re finally altering (or “augmenting”) not just the physical world around us, but reality itself. Sure, augmented reality is nothing new. We have been going at it for years, in expensive labs, prototypes, and early-adopter products.

10 Upcoming Technological Trends That Will Blow Your Mind

Your Training Edge

From driverless cars to bendable devices, the technological developments prove that the future is going to be something which we have never thought of. In the past few years, we all have heard of many emerging technologies, i.e., supercomputers, AI machines, etc. As we know that we are approaching towards the end of the second decade of the 21st century, there will be a lot more technological trends to see in the upcoming time. Augmented Analytic.

The Average Joe imperative

E-Learning Provocateur

I was so impressed with the technology – and amazed at its availability for free! In fact, while we experienced a peak of inflated expectations with Second Life, and then the trough of disillusionment, I don’t think as a profession we ever reached the slope of enlightenment, let alone the plateau of productivity. Compare Second Life’s journey to that of other products that have emerged recently.

AR & VR – The Next Big Trend In E-Learning

G-Cube

The buzz around Virtual Reality and Augmented Reality is getting louder. Most of us understand these technologies in the context of games and entertainment, but modern learning enthusiasts realize their impact on e-learning. Sales and marketing benefits in the possibilities of these two innovative technologies have boomed over the last few years. The projector-based technology was used where AR systems presented the virtual image on physical objects.

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Mobile App Trends for 2018

Origin Learning

There are two things here – one the actual crypto-currency and two the technology that powers this – ‘Blockchain’. Apps that integrate Blockchain and allow businesses to combine the technology with their existing products/technology will gain traction. Most major LMS-players offer an ‘app’ variant of their product. Augmented Reality and Virtual Reality.

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Technology and Training: Using Artificial Intelligence for Learning and Development

Abreon

For these reasons and more, it’s only a matter of time before AI and related technologies such as Augmented Reality and Virtual Reality transform the field of Learning & Development (L&D). In fact, these technologies are already starting to appear as stand-alone tools and updates to popular Learning Management Systems (LMS). Virtual Reality (VR). < Augmented Reality (AR).

John Blackmon – Crystal Balling with Learnnovators

Learnnovators

ABOUT JOHN BLACKMON (Co-Founder and Chief Technology Officer, Trivantis Corporation). As Chief Technology Officer for Trivantis Corporation, John Blackmon is responsible for all aspects of development and strategy for the company’s eLearning products. At General Motors, John designed a number of automatic identification systems using various technologies for plant floor applications.

A digital learning strategy provides criteria and rationale for adopting new technologies

CLO Magazine

Or when you see a line item for licenses in your budget and you have to ask your production manager what it’s for? Typically, it’s a story of haphazard adoption, periodic bursts of innovation and lack of a clear digital learning strategy. The existing skill set of designers and developers encourages inertia and determines which production and delivery services are performed internally or externally.

Immersive experts: Q and A with Mike Harris

Brightwave Group

Ahead of our Remixing Reality Studio Session, Head of Immersive Mike Harris shares his story and explores the big question: Why is the centre-ground of learning shifting to immersive? My track record in augmented reality (AR) and virtual reality (VR) goes back six years. My experience in that time comprises researching, scoping, overviewing and delivering projects, creating operational processes as well as outsourced production and content partnerships.

Janhavi Padture – Crystal Balling with Learnnovators

Learnnovators

Strategy & Research, Harbinger Knowledge Products): Janhavi has over 17 years of experience in the Information Technology field with a focus on web development, project management and marketing. At Harbinger, Janhavi has been involved in strategy, marketing, CRM and new product initiatives including Raptivity, YawnBuster and TeemingPod. It comprises stimulating discussions with industry experts and product evangelists, on emerging trends in the learning landscape.

JANHAVI PADTURE – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Strategy & Research, Harbinger Knowledge Products): Janhavi has over 17 years of experience in the Information Technology field with a focus on web development, project management and marketing. At Harbinger, Janhavi has been involved in strategy, marketing, CRM and new product initiatives including Raptivity, YawnBuster and TeemingPod. It comprises stimulating discussions with industry experts and product evangelists, on emerging trends in the learning landscape.

Emerging eLearning Technologies – Driving the Change

Hurix Digital

In the last 16 years, the use of elearning technologies by enterprises have grown by 900% and 98% of startups and small businesses are preparing for adoption of elearning as their full-time learning and development structure. Improved productivity. And as the adoption increases year on year, there are new technologies contributing to this ever-growing scenario. Augmented reality uses a graphical overlay to increase the interest of learners in the content.

GEOFF STEAD – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

ABOUT GEOFF STEAD (Head of Mobile Learning, Qualcomm): Geoff Stead and his team at Qualcomm use emerging mobile technologies to explore, innovate and champion how they should be used to enhance learning, and working. It comprises stimulating discussions with industry experts and product evangelists on emerging trends in the learning landscape. The technologies you mentioned are all ways to do that (NFC / AR / QR-Codes / iBeacons / Image Reco / GPS, etc, etc.).

Geoff Stead – Crystal Balling with Learnnovators

Learnnovators

ABOUT GEOFF STEAD (Head of Mobile Learning, Qualcomm): Geoff Stead and his team at Qualcomm use emerging mobile technologies to explore, innovate and champion how they should be used to enhance learning, and working. It comprises stimulating discussions with industry experts and product evangelists on emerging trends in the learning landscape. The technologies you mentioned are all ways to do that (NFC / AR / QR-Codes / iBeacons / Image Reco / GPS, etc, etc.).

3 Major Learning Management Developments of 2018

KnowledgeCity

Virtual reality got real. You might think virtual and augmented reality are the domain of gamers instead of learners. But as the cost of the technology that makes VR and AR possible continues to shrink, its growth has branched out beyond the arcade crowd. There are already dozens of virtual reality learning apps that provide access to immersive learning experiences on everything from art to nuclear physics.

Emerging eLearning Technologies – Driving the Change

Hurix Digital

In the last 16 years, the use of e-learning technologies by enterprises have grown by 900% and 98% of startups and small businesses are preparing for adoption of e-learning as their full-time learning and development structure. Improved productivity. And as the adoption increases year on year, there are new technologies contributing to this ever-growing scenario. AR and VR have been a part of almost every industry and are leading the technology trends.

ERIC SCHUERMANN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Trivantis’ products are used by companies in over 125 countries, and are offered in 6 languages. Its product suite includes Lectora – the world’s leading e-Learning software used by over 60% of the Global 2000 companies. It comprises stimulating discussions with industry experts and product evangelists on emerging trends in the learning landscape. fuelled by the enormous possibilities thrown open by emerging technologies? Be ready for—and be open to—new technology!

Bringing the Future Forward

CLO Magazine

Virtual reality for learning is no longer an abstract concept — it’s here. According to one expert, virtual reality is the first real disruptive technology in learning, breaking away from the flat-screen mode of learning and hacking the senses to enter a three-dimensional world filled with sights and sound. “It Virtual reality has the potential to fundamentally change how learning happens. How do you simulate that in a virtual reality world?”.

Karl Kapp – Crystal Balling with Learnnovators (Part 1)

Learnnovators

ABOUT KARL KAPP (Professor of Instructional Technology, Bloomsburg University): Karl M. CFPIM, CIRM, is a scholar, writer and expert on the convergence of learning, technology and business operations. He is a full professor of instructional technology at Bloomsburg University in Bloomsburg, PA, and serves as the Assistant Director of Bloomsburg’s Institute for Interactive Technologies.

KARL KAPP – CRYSTAL BALLING WITH LEARNNOVATORS (PART 2)

Learnnovators

ABOUT KARL KAPP (Professor of Instructional Technology, Bloomsburg University): Karl M. CFPIM, CIRM, is a scholar, writer and expert on the convergence of learning, technology and business operations. He is a full professor of instructional technology at Bloomsburg University in Bloomsburg, PA, and serves as the Assistant Director of Bloomsburg’s Institute for Interactive Technologies. Karl: First, let’s not drive learning by technology.

Karl Kapp – Crystal Balling with Learnnovators (Part 2)

Learnnovators

ABOUT KARL KAPP (Professor of Instructional Technology, Bloomsburg University): Karl M. CFPIM, CIRM, is a scholar, writer and expert on the convergence of learning, technology and business operations. He is a full professor of instructional technology at Bloomsburg University in Bloomsburg, PA, and serves as the Assistant Director of Bloomsburg’s Institute for Interactive Technologies. Karl: First, let’s not drive learning by technology.

How will adopting an adaptive learning strategy help your business

eFront

For instance, if the new product is to be launched next week, you shouldn’t allow employees to learn about it the night before! However, with today’s technological innovations, adaptive learning has become more of a reality than a mere aspiration. The employees, whom you wish to train on a new product or service, are extremely busy supporting a crucial project for the company. But that will be too close to the impending new product/service launch date!

Enterprise Learning and Technology

Impelsys

Industries are experimenting with and implementing evolving technologies and processes at an unprecedented level, as survival of companies in the highly competitive globalized world depends on embracing efficient processes and the latest technologies. With rapidly changing technology environment at work, the skills necessary to work with them and derive maximum value out of them need regular renewal and upgradation. The world of work is changing every day.

Top Learning, Technology & Media Links: Weekly Digest – 1

Upside Learning

from various spheres of learning and technology on varied social networking platforms. This article from Grow Blog highlights some of the facts and figures in a new study of the Fortune 500’s adoption of blogging and Twitter as observed by The Center for Marketing Research at the University of Massachusetts. Open Your Books To Augmented Reality. Technology has permeated all spheres of life, including education. Productivity Tools.

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Eric Schuermann – Crystal Balling with Learnnovators

Learnnovators

Trivantis’ products are used by companies in over 125 countries, and are offered in 6 languages. Its product suite includes Lectora – the world’s leading e-Learning software used by over 60% of the Global 2000 companies. It comprises stimulating discussions with industry experts and product evangelists on emerging trends in the learning landscape. fuelled by the enormous possibilities thrown open by emerging technologies?

Leveraging technology for learning during a time of social distancing

CLO Magazine

While not a perfect substitution for face-to-face interaction, leaders can leverage technology, including augmented reality and artificial intelligence, to remain connected with their workforces and continue supporting learning and development initiatives, including onboarding. For leaders in charge of onboarding, technology can also be leveraged in place of face-to-face interactions. Workplaces across the world are closed for several weeks or the foreseeable future.

5 Types of immersive technology for training

Matrix

Quite recently, another one joined the gang: immersive technology. While immersive technology is nothing new, people have started to talk more and more about it in the context of business training only in the last few years or so. This depends on the type of immersive technology used though.). This is the main reason why immersive technology has caught the attention of the L&D world. 5 Types of immersive technology for training. VR (Virtual Reality).

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10 Reasons Why You Should Adopt Mobile Learning Apps

Hurix Digital

If you’re still not convinced, here are 10 reasons why you should adopt mobile learning apps. Aspects like compliance training , induction, onboarding training, soft skills education, and product sales training are all important. Opportunity to Harness Advanced Mobile Technology. Artificial intelligence, Augmented Reality, and other cutting-edge developments in technology translate better on apps than on websites.

10 Reasons Why You Should Adopt Mobile Learning Apps

Hurix Digital

If you’re still not convinced, here are 10 reasons why you should adopt mobile learning apps. Aspects like compliance training , induction, onboarding training, soft skills education, and product sales training are all important. Opportunity to Harness Advanced Mobile Technology. Artificial intelligence, Augmented Reality, and other cutting-edge developments in technology translate better on apps than on websites.

Elearning trends to adopt in 2019

Elligense

Elearning industry is among technology early-adopters, and in this article, we have gathered top trends that will affect the elearning business in 2019. Such growth is the result of the need in adaptive learning technology solutions in the corporate and scholastic sectors, as well as the rapid development of AR/VR technologies and artificial intelligence that open new learning experiences and opportunities.

Reality Meets VR, AR, and New Learning Technologies

JCA Solutions

New Learning Technologies Offer Powerful Advantages. Your learners are ready for the benefits of Virtual Reality , Augmented Reality , and other new learning technologies in their learning. What Are These New Learning Technologies? But what exactly are these technologies and how do they work? Virtual Reality. Essentially, Virtual Reality (VR) is computer generated simulations that incorporate your senses more fully. Augmented Reality.

Wearable technology — put to good use for training employees

Matrix

This is pretty much how wearable technology was born. Could wearable technology enhance business training? The main purpose of wearable technology is to gather important data and give instant access to certain resources. Here are a few wearable devices that can be used by companies to train their employees and increase productivity: Wearable wrist displays. Virtual Reality headsets. Augmented Reality glasses.

What Pokémon Go Means to the Learning Industry

Gyrus

However, my inability to participate aside, Pokémon Go is a very good application of Augmented Reality, and with the user base growing at such an alarming rate, it has caused many organizations to take pause and evaluate what seems to be endless opportunities in not only the game and its facets but in the delivery method itself. Augmented Reality. Imagine a company onboarding using Augmented Reality as a scavenger hunt around your facility.

Top Use Cases of Modern Elearning Platform for Retail Workforce Training

G-Cube

With technological advancement, the retail industry is implementing eLearning platform to meet diverse training goals- compliance, sales training, onboarding, and so on. With the advent of new products and services, the retail workforce must stay updated. Companies deploy mobile-based eLearning platforms based on Augmented Reality to help the salesforce market/sell their products to targeted customers.

E-Learning Trends For 2018: From Flux To Focus

G-Cube

We live in very interesting times – technology is now getting omnipresent around us, we are interconnected at global level like never before, and thanks to all the search engines and bots and calendars and what not, we don’t want to remember anything, but be given the information we need just at the right time, and preferably the information should reach us on its own without us telling anyone/anything what we need! Increasing scope for Augmented Reality.

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