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The Role of Artificial Intelligence in RPA: Cognitive Automation

Hurix Digital

Automation has become a game-changer in business, streamlining business operations and creating new growth opportunities. Among the various automation technologies available, Robotic Process Automation (RPA) has emerged as a powerful tool for digital transformation. This is where AI complements RPA.

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Do We Learn Differently Now?

Upside Learning

Just before I went on holiday recently I was asked how human learning has changed with the advent, penetration and increasing ubiquity of computing technology. While you hold that thought, it’s good to think that the technology is on the cusp of providing an ‘infinite’ amount of information.

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Innovative K-12 Digital Content for Modern Learning Platforms

Kitaboo

Technology has wonderfully integrated into several industries and streams. Adoption of such content within modern learning platforms enhances classroom engagement and amplifies holistic, personalized, and student-centered learning experiences. As technology continues to advance, the EdTech industry is experiencing rapid growth.

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Gamification 2.0: Shaping the Future of Education through Interactive Learning

Hurix Digital

leveraging the latest technologies to make learning more engaging, efficient, and enjoyable. The Science behind Playing and Learning Learning: Cognitive Engagement and Neural Activation Gaming: Enhanced Engagement and Reward Systems Integration and Overlap 3. How do Educational Games Benefit Key Stakeholders?

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Agile Microlearning Explained

Cognitive science theories already supply the answers. Learner engagement and retention doesn’t have to be a mystery. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Girl in the Cloud: Early Adopters of Augmented Reality

eLearningMind

First invented in the early 1990s by the US air force, AR was soon adopted for use in gaming. . Before dismissing AR as a development still in the distant future, the truth is some industries have been all too happy to adopt augmented reality as a tool for better learning. Early Adopters: Augmented Reality at Work.

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Girl in the Cloud: Early Adopters of Augmented Reality

eLearningMind

First invented in the early 1990s by the US air force, AR was soon adopted for use in gaming. Before dismissing AR as a development still in the distant future, the truth is some industries have been all too happy to adopt augmented reality as a tool for better learning. Early Adopters: Augmented Reality at Work.