Remove Adopt Remove Games Remove iPod Remove Technology
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Gadgets, Games and Gizmos: Beyond iPoding

Kapp Notes

Click on the link if you'd rather listen to the podcast of this post, Beyond iPoding , you can find it here. don't need an iPod to listen, just your computer. The wide spread adoption of MP3 Players like Apple's iPod products has lead to an entire ecosystem of tools, accessories and content providers.

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2020 learning technologies

Learning with e's

It's difficult to see much beyond the end of the year, so trying to predict what technologies we might see in schools by 2020 is like staring into a very strong spotlight. It is highly likely that more informal tools and technologies, such as handheld devices, mobile phones and games consoles will take an increasing role in formal education.

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Five Mobile Learning Implementation Tips

Upside Learning

The technology may make it possible to deliver dense content, but in practice the situations and devices with which the content is accessed isn’t amenable to such content density. When used as a part of blended program, mobile technology can be used to facilitate interaction between peers, experts, mentors, etc. & Nikolaou, N.

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2020 learning technologies

Learning with e's

It's difficult to see much beyond the end of the year, so trying to predict what technologies we might see in schools by 2020 is like staring into a very strong spotlight. It is highly likely that more informal tools and technologies, such as handheld devices, mobile phones and games consoles will take an increasing role in formal education.

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10 Great Moments in eLearning History

SHIFT eLearning

Those were all read-only technologies, Web 1.0 Commercial software companies were quick to develop computer-based educational materials and learning games as well. During this time, a number of sophisticated technologies significantly boost the progress of eLearning. Early 1980s: The Introduction of Personal Computers.

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e-Clippings (Learning As Art): Big Basket of Stuff #2.in which even amnesiacs can remember games.students get connected and wikis get adopted.

Mark Oehlert

in which even amnesiacs can remember games.students get connected and wikis get adopted. " Replaying the Game: Hypnagogic Images in Normals and Amnesics : " Robert Stickgold caused 17 different people to have the same dream. in which even amnesiacs can remember games.students get connected and wikis get adopted.

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Cammy Beans Learning Visions: e-Learning Guild Mobile Learning Report

Learning Visions

Has been in the Educational Technology field for 10+ years (mostly at Intel). Passionate about new technologies and how we use them in the learning and training space. Loves any new technologies that helps us achieve our goals. iPod examples Business English in Japan Report includes examples and case studies.