Remove Adoption Remove CD-ROM Remove Synchronous Remove Technology

eLearning Defined

Tony Karrer

eLearning / E-Learning - Broad definition of the field of using technology to deliver learning and training programs. Typically used to describe media such as CD-ROM, Internet, Intranet, wireless and mobile learning. It includes the delivery of content via Internet, intranet/extranet (LAN/WAN), audio- and videotape, satellite broadcast, interactive TV, CD-ROM, and more. Can be synchronous , asynchronous , instructor-led or computer-based or a combination.

CD-ROM 102

The Various Modes of E-learning for Corporate Training

CommLab India

CD-ROM based learning. Today, eLearning has come a long way from CD-ROM to mobile-based learning. This uses various synchronous technologies such as web conferencing, video conferencing, etc. In simple terms, it is a blend of synchronous and asynchronous learning. Related Posts 5 Reasons for Adopting E-learning [Video] 4 Amazing Benefits of Cross-Functional Training 4 Problems of Training Managers that can be Solved with E-learning.

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

The Role of xAPI in Creating Powerful Learning Experiences for the Modern Workforce

Origin Learning

From early adopters who used archaic systems to set up a lesson that could be shared on one computer with an instructor to guide employees, to modern workplace learning that’s focused on xAPI -enabled mobile learning; eLearning at the workplace has traveled a long way. Designed specifically to cater to eLearning courseware designed for use in the aviation industry, the standards were adopted by course-providers to create eLearning content for all industries.

xapi 116

Open Source Authoring Tools for e-Learning

eFront

Multimedia Learning Object Authoring Tool Multimedia Learning Object Authoring Tool enables content experts to easily combine video, audio, images and texts into one synchronized learning object.

What’s in Your Toolbox?

CLO Magazine

Content, audience, environment and available technology each play a role in how learning is delivered, and all of those continue to evolve. This year’s survey continues to show that the future includes more emphasis on social learning, increased use of mobile technologies and a continued refinement of how and when to use e-learning. “Mobile technology will increase with the creation of short learning bursts.

Clive Shepherd – Crystal Balling with Learnnovators

Learnnovators

Learnnovators: How do you think today’s emerging learning technologies and strategies (such as micro learning, spaced learning, gamification, mobile learning, corporate MOOCs, and flipped classrooms) are helping position blended learning as the right solution to handle workplace challenges? Learnnovators: You say it is important to ‘keep a balance between the synchronous and the asynchronous’. ABOUT CLIVE SHEPHERD (Learning Technologist, Director – Onlignment Ltd. &

CD-ROM 100

Ultimate eLearning terms you should know: Part 1 (A-L)

LearnUpon

Accessibility means that content can be used by people with varying abilities and disabilities, from the sensory to the intellectual or technological. Trainers and instructors should provide assistive technology to those who need it in order for their courses to be considered accessible. Agile learning: Often contrasted with the ADDIE process, the Agile design method emerged in the 1970s and became widely adopted in the 1990s.

The Ultimate Glossary of eLearning Terms

LearnUpon

Learners who suffer from sensory, intellectual or technological difficulties will need assistive technology to successfully access and complete their training courses. Adobe Flash technology has supported the delivery of multimedia content for nearly twenty years.