Remove Adoption Remove Communities of Practice Remove eLearning Guild Remove Technology
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E-Learning 2.0 Research

Experiencing eLearning

These are my liveblogged notes from the eLearning Guild’s webinar on their e-Learning 2.0 The report is available to any paid members of the guild, or to free (Associate) members who have taken the report. Concerns with emerging technologies: New things will make what we’re doing now obsolete: False.

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Thriving in the Net-Work Era

Jay Cross

Sometimes guilds helped apprentices learn by doing things under the eye of a master, but there weren’t any trainers involved. Adopting new models of learning. Consultant and management theorist Dave Snowden has come up with a framework for management practice in complex environments. People had vocations, not jobs.

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50 suggestions for implementing 70-20-10 (3)

Jay Cross

Have two or three people go through eLearning together, before a single screen. Retention will skyrocket, and conversation will mitigate the boredom of most eLearning. Communities of practice. A Community of Practice (CoP) is a social network of people who identify with one another professionally (e.g.

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Notes from DevLearn and the Adobe Learning Summit

Steve Howard

The second was DevLearn, run by the eLearning Guild. and that’s great because now we are replacing it with ‘new media’ with new technologies and attitudes. this is the ACTA treaty, adopted in a few places like maybe Korea, France. Useful intro, but not much about eLearning applications.

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Informal Learning – the other 80%

Jay Cross

I tell them they need to go beyond dumb technology. Today’s teenager] “wants to socialize instead of communicate,” Tammy Savage, group manager of Microsoft’s NetGen division, said in a recent interview. The rapid pace of technological innovation and economic change almost guarantees that formal learning will be dated.

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Why Corporate Training is Broken And How to Fix It

Jay Cross

They were all eclipsed by new technologies. Training technology focused on the person, not the group: PLATO introduced computer-based training; Stanford pioneered instructional television; teaching machines and programmed instruction enjoyed brief popularity. eLearning was born. They all offered great products.