Make 2020 a People-Centric Year

Vitalyst

In Gartner’s 2020 Top 10 Strategic Technology Trends report, the research firm explains that its list is structured around the idea of “ people-centric smart spaces ”—that is, how the tech trends included in the list will affect customers and employees, and the places in which they live and work. The most obvious solution to upping employee retention, then, is creating more effective training and development programs,” the article’s author states.

5 Effective Strategies for Gamification at Work

Hurix Digital

So why should you adopt gamification at work ? The Gamification 2020 report by Gartner makes some interesting predictions on gamification and the impact it will have on the following factors: The design of employee performance. Related: How to Setup Effective Game-Based Learning for Enterprises. Conclusion: More and more organizations are adopting gamification at work to meet their training goals. Gamification at work is today an integral part of corporate training.

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How Social Learning is Powering Up Today’s Workplaces

Learnnovators

“ Learning would be exceedingly laborious, not to mention hazardous, if people had to rely solely on the effects of their own actions to inform them what to do. Through 2015, 80% of social business efforts will not achieve the intended benefits due to inadequate leadership and over emphasis on technology.” – Gartner . 28 eLearning Tips for Social Learning : This article by Christopher Pappas lists many tips to effectively use social media in formal learning programs.

9 Ways to Create Highly Effective Learning Videos

Hurix Digital

Several research giants like Bersin, Gartner, LinkedIn, and Forrester recommend it. Another report by CGS revealed that video-based learning is one of the top methods for effective learning. Thankfully, video-based learning is an effective medium to encourage employee growth and learning. Vary your theme, structure, and adopt a combination of everything. Avoid heavy graphics, special effects, or lengthy narration.

Windows 7 End of Support is Here—3 Reasons to Upgrade to Windows 10

Vitalyst

Keeping up with the competition: Sticking with Windows 7 and sacrificing security and functionality creates a ripple effect. 7, 2020, article, ZDNet’s Ed Bott examines Windows usage stats from the US government’s Digital Analytics Program , Microsoft, Gartner, and others. Blog end-of-support Microsoft Microsoft Adoption Partner Migration operating system upgrade productivity security tech adoption Windows 10 Windows 7The deadline has come and gone—on Jan.

A Transformative Year for Corporate Training

Vitalyst

Earlier in this series , we highlighted some of the technology-related factors that transformed work in 2017—among them, increased cloud adoption, a growing emphasis on collaboration, and a drive toward broader and deeper technology integration. Increased cloud adoption is one of the contributing factors. In October, Gartner reported that 2016 software as a service (SaaS) revenue was greater than expected—$48.2

Learning Analytics: Big Demand, But Bigger Challenges?

Talented Learning

The ability to apply both data and tools effectively. In fact, at one of our 2019 webinars , we asked participants to indicate their level of analytics effectiveness. Not one participant claimed to be highly effective. In fact, several years ago, a Bersin by Deloitte survey found that only 10% of learning professionals were “very effectively able” to address time-sensitive business requirements with their analytics capabilities.

HOW SOCIAL LEARNING IS POWERING UP TODAY’S WORKPLACES

Learnnovators

Learning would be exceedingly laborious, not to mention hazardous, if people had to rely solely on the effects of their own actions to inform them what to do. Through 2015, 80% of social business efforts will not achieve the intended benefits due to inadequate leadership and over emphasis on technology.” – Gartner. 28 eLearning Tips for Social Learning : This article by Christopher Pappas lists many tips to effectively use social media in formal learning programs. THE QUOTE.

Effective Steps to Kick-Start Gamification

Ed App

A recent report from Gartner showed that competition, rewards, and recognition were some of the biggest motivating factors for high-performing employees. Gamification taps into these motivating factors, thus, making them one of the most effective training strategies in recent times. Here are some effective steps to kick-start gamification as part of the corporate learning strategy: Focus on the outcome : The gaming strategy is not about merely winning badges.

AI and Learning Systems: Is This Combo as Great and Powerful as it Seems?

Talented Learning

Gartner: 5 Emerging Tech Trends. Analysts at Gartner define artificial intelligence as technology that “applies advanced analysis and logic-based techniques (including machine learning ) to interpret events, support and automate decisions and initiate action.” ” Gartner cautions against definitions that emphasize automation because they miss “hidden opportunities for greater personalization and differentiation.”

Top 20 Guides for Setting Up an Internal App Store

Learnnovators

It has already evolved as one of the most powerful and effective mediums for accessing information, for both personal and professional uses. Apart from the wider adoption of mobile learning devices mainly due to their accessibility and affordability, there is increasing acceptance of informal and social learning, along with the Bring Your Own Device (BYOD) movement, and corporate Massive Open Online Courses (MOOCs).

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9 Ways to Create Highly Effective Learning Videos

Hurix Digital

Several research giants like Bersin, Gartner, LinkedIn, and Forrester recommend it. Another report by CGS revealed that video-based learning is one of the top methods for effective learning. Thankfully, video-based learning is an effective medium to encourage employee growth and learning. Vary your theme, structure, and adopt a combination of everything. Avoid heavy graphics, special effects, or lengthy narration.

Video 40

TOP 20 GUIDES FOR SETTING UP AN INTERNAL APP STORE

Learnnovators

It has already evolved as one of the most powerful and effective mediums for accessing information, for both personal and professional uses. Apart from the wider adoption of mobile learning devices mainly due to their accessibility and affordability, there is increasing acceptance of informal and social learning, along with the Bring Your Own Device (BYOD) movement, and corporate Massive Open Online Courses (MOOCs).

Guide 100

How Effective are Your Training Dollars?

CLO Magazine

Organizations invest millions of dollars each year in learning initiatives, but few actually calculate the return on investment or effectiveness of their investments. In all cases, the effective use of learning investments can be calculated by tracking how employees take advantage of the learning assets and events and what information they seek to do their jobs well. Then, it is all about how effectively the team works together to solve problems. What Is Effective?

e-Clippings (Learning As Art): Big Basket of Stuff #2.in which even amnesiacs can remember games.students get connected and wikis get adopted.

Mark Oehlert

which even amnesiacs can remember games.students get connected and wikis get adopted. Tetris Effect ) Special Reports 10 Emerging Technologies 2008 (Technology Review): includes Offline Web applications , Connectomics , and reality mining. " The Top 10 Free Educational Video Games (John Rice) Game programming tools (Tony Forster ) 21 days of Wiki Adoption (Stewart Mader) Wikis at Work: Benefits and Practices by Jeanne C.

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Building Communities – The Slope of Enlightenment

Learning Cafe

The Gartner Hype Cycle is a way to understand why this happened and whilst it is used to describe the path of emerging technologies it can also be used to understand behaviours or more specifically emerging behaviours. I’ve talked about the law of diffusion of innovation in a learning context here with L&D being early adopters leading the way, using social technology to try new approaches transforming the way learning can be delivered, accessed and facilitated.

The Role of Gamification in Corporate Learning

Your Training Edge

Gamification has far-flung effects on the corporate learning. Gamification in tandem with scientific principles paves the path for positive behavioral change effectively. So, it won’t be incorrect to say that gamification has immense effects on all major areas of the business world i.e. Human Resource, Marketing, Training, Innovation, Productivity Enhancement, Customer Services, and Health.

Gamification is Increasing Learner Engagement

Your Training Edge

Even in many of the MOOCs, this technique is being adopted for better learning outcomes. Educators started to adopt a reward structure of video games like badges for prominent achievements, into lesson planning. According to the description of one of the MOOCs named Werbach, businesses are adopting gamification in areas like human resource, marketing, training, sustainability, productivity enhancement, innovation, customer engagement and health and wellness.

Managing Changes with Start-Up Thinking and Employee-Driven Learning

CLO Magazine

According to global research and consultancy firm Gartner-CEB’s 2017 white paper, “Making Change Management Work,” an average organization has undergone at least five enterprise changes in the past three years. The Ripple Effect of Change Management. Gartner-CEB recommends a change management strategy that is open-source and employee cocreated. The most effective approaches involve a partnership between L&D, HR and employees.

Using Chatbots in eLearning

Origin Learning

Service providers are also using Twitter chatbots quite effectively to address issues raised by users on their Twitter page. In this blog post, we look at how chatbots can be used effectively in eLearning solutions to offer an enhanced learning experience. Modern eLearning solutions make ample use of animated icons/avatars, adopt a story-telling approach, and guide learners to complete the learning module with ease.

Fear of using Gamification in Corporate Training

Your Training Edge

After some experimentation, many businesses are starting to recognize how effective and easy it can actually be. Gartner’s one of the reports predicts that 40 percent of top 100 global businesses would use gamification in 2015 to revolutionize the way they operate their business and conduct corporate trainings. Due to such observed experiences, Gartner predicts that 8o percent of non gamified workplaces would be reluctant to adopt gamification.

Changing Training Paradigms

Your Training Edge

Gartner predicts that in 2015, the changes in people, technology and corporate environment would initiate three new corporate training paradigms. The challenge now faced by training providers is how to meet the expectations and requirements of the learners while still teaching them behavior change effectively. 44 percent of professional services firms now define metrics earlier and 58 percent link the factor of employee engagement directly to their profitability, as per Gartner.

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Building Communities – The Slope of Enlightenment

Learning Cafe

The Gartner Hype Cycle is a way to understand why this happened and whilst it is used to describe the path of emerging technologies it can also be used to understand behaviours or more specifically emerging behaviours. I’ve talked about the law of diffusion of innovation in a learning context here with L&D being early adopters leading the way, using social technology to try new approaches transforming the way learning can be delivered, accessed and facilitated.

Gamification and Serious Games Headed to the Mainstream

Knowledge Guru

Gartner Group, which monitors trends across many industries, has labeled gamification as a trend that is sliding into the “trough of disillusionment” within the education industry. Instead, it means that gamification and learning games are moving toward mainstream usage and beyond early adoption stage. It means that bad uses of them will become more apparent… as will effective uses. Background on Gartner’s hype cycle.

Is There a Better Way to Social Learning?

Xyleme

By doing this, George argues that vendors (LMS in particular), and the organizations they sell to, will begin to see their product no longer as simply an event-based tool for learning, but rather as a process-based tool for capacity planning and workplace effectiveness. Despite this, Gartner does believe that niche players do have a viable growth strategy available to them by focusing on specific verticals or supporting specific activities. Home About Podcasts Videos Xyleme Inc.

Using Gamification for Human Resources

Origin Learning

Gamification is slowly gaining popularity and soon many organizations will adopt gaming as a part of their work-related programs. Companies started adopting gamification as a means to motivate their employees in their work environment and this slowly seeped into the HR recruitment process as well. Several companies are coming forward to adopt gamification in their HR frontier. Yes, you read that right!

How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

EI Design

Here are a few statistics on the adoption, usage, and impact of mobile learning and gamification : According to the T+D Magazine, mobile learning is an emerging trend that will reshape the workplace. According to Gartner Research, 79% of the participants (both corporate learners and university students) said that they would be more productive and motivated if their learning environment was more like a game.

Game Changing Training

Your Training Edge

With setting effective and realistic parameters, defining the training content clearly in terms of both business goals and learners’ preferences, and incorporating game based elements for reinforcing rewards and learners’ motivation; trainers can dissect the building blocks of the game. Are you able to target your customers effectively? Gartner had projected by 2015, 90 percent of the world’s business would be using open source software.

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Coorpacademy is now certified by the Learning & Performance Institute

Coorpacademy

The UK’s leading authority on Learning & Development, the Learning & Performance Institute ( LPI ), has accredited Coorpacademy for its user-centric digital learning solution adopted by 700,000 learners worldwide and which integrates the latest innovations in online education. Coorpacademy has just celebrated its 5th anniversary and we are delighted to announce our latest piece of good news regarding the UK market, only a few months after we settled down in London.

The Consumerization of the IoT

Enable Education

The Internet of Things (IoT) may not be a household word, or being discussed in your management meetings, yet, but Gartner says IoT will eventually hit mainstream. Sources: ICT Facts and Figures 2017, ITU ; Gartner, 2017 ). Consumers are now adopting newer types of internet connected devices, beyond their mobile phones too. The question is not so much whether they should adopt it but whether they can and if they’re going to be ready when employees and customers demand it.

Latest device sales forecast: Good news for mobile

Aptara

General expansion of digital device adoption is a good sign for these decision-makers, and the breakdown of types can help them decide which interactive and visual features are worth including in the next generation of eBooks, apps and other offerings. Gartner recently released its analysis of the current device shipment market and found that the overall numbers are up. Gartner Research Director Ranjit Atwal explained that compared to a 9.5

How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

Adobe Captivate

Here are a few statistics on the adoption, usage, and impact of mobile learning and gamification: According to the T+D Magazine, mobile learning is an emerging trend that will reshape the workplace. According to Gartner Research, 79% of the participants (both corporate learners and university students) said that they would be more productive and motivated if their learning environment was more like a game.

Gamification: The Right Reasons To Implement It in Your Training

CommLab India

Usually when something goes wrong, the impulse is to blame the delivery method – “games don’t teach”, “the effect of gamification wanes quickly”, or “gamification is just a gimmick” – ignoring the fact that the single biggest contributor to failure is undertaking the initiative for the wrong reasons. Active user engagement and adoptions: Average of three achievements unlocked per active user. According to Brian Burke from Gartner Inc.,

9 Ways to Boost Remote Sales Productivity

Allego

While the right technology can make remote work more accessible across different countries and time zones, 54% of HR leaders in a recent Gartner snap poll indicated that poor technology and/or infrastructure is the biggest barrier to effective remote working. Here are nine ways you can use modern sales readiness platforms to coach, communicate, and collaborate with your remote sales teams more effectively. Adopt the Right Technology.

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What Is Gamification? The Myths And Facts About Gamification

Wizcabin

Secondly, will a leaderboard be effective to motivate learners to do better? According to the Gartner hype cycle, gamification is not a hype. It has moved away from its early adoption stage and become a useful tool to deliver effective training programs. Well, there are many myths and facts about gamification that one needs to know. These myths have the potential of hindering the successful incorporation of gamification as a learning strategy in your organization.