Remove Adoption Remove Firefox Remove Player Remove Technology

This Week on #TalkTech: The Educational Console, Open Badges, and Playing in Pairs

Bottom-Line Performance

With more and more positive research, how far are we from a true educational console—one that could be adopted in schools and workplaces? What about the Xbox Kinect and the amazing things that hackers at home have done with its motion sensing technology? This is a cool new concept from Mozilla, the creators of the Firefox browser. They seem to have some big players on board (like NASA and Intel), so there has to be something to it.

194
194

Ring in the New: Flash E-learning to HTML5

CommLab India

If you want to access any Flash-based content on any browser, you need to install the Flash player plugin first. If learners do not have it installed in their systems, they will have to put up with a lot of inconvenience – click the link to the Flash player download page, download the setup file, and install it. Be it Microsoft’s Internet Explorer, Google’s Chrome, Apple’s Safari, or Mozilla’s Firefox, learners can access courses immediately.

40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Multimedia experiences growing stronger in HTML5

Aptara

There is an urgency to adopt HTML5 and begin the journey away from Flash.". To commit to Flash to HTML5 conversion, organizations must be sure the latter technology is ready for prime time. A recent Online Video piece delved into the current state of HTML5 video based on facts from a report prepared by JW Player. Firefox joins the crowd. As long as Flash was the default player for YouTube, it had a hold on multimedia distribution in some capacity.

40

Flash is Dead: Long Live HTML5 for eLearning

LearnUpon

Adobe Flash technology has helped support the delivery of online multimedia content for nearly two decades. Three popular eLearning formats are also largely dependent on Flash technology for their delivery medium: SCORM, Tin Can (xAPI), and video. Flash has been a useful technology for developers working with a broad range of online content types for many years – 20 maybe? Browser and HTML5 technologies should continue to mature to close the gap in these areas.

46

So…How Do You Build eLearning For iPads?

Upside Learning

And if HTML5 is key to delivering eLearning on the iPad, but unless your organisation is adopting the iPad as the ‘preferred’ device, HTML5 may not be the best option for developing your eLearning. HTML5 works best with IE10 and browsers like Maxthon, Chrome, Firefox and Safari. A native app is software written for mobile devices for performing a specific task, e.g. a game, calendar, music player, etc.

58

LMS Vendors: U Can Survive – Innovate, Invigorate and Invent

eLearning 24-7

If the technology infrastructure does not enable internet connection and the only availability is mobile, then m-learning on a smartphone is workable and clearly acceptable. For consumers in general, smartphones are number one in the market, then PGPs (Portable Game Players) and so on. Fastest growing markets for early adopters: tablets & PGPs. Portable Game Players. The technology is saying it.

64

The Training Manager’s Guide to Accessible Elearning

The Learning Dispatch

Digital content needs to be created in such a way that accommodates these assistive technologies. If training is either made by or delivered to a federal agency, it’s covered by Section 508 of the Rehabilitation Act, which requires information and communication technology (including elearning) to be accessible (See Maureen Orey’s TD at Work publication “ Designing Section 508 Compliant Learning ” for more detail (purchase required)).

58

LMS Vendors: U Can Survive – Innovate, Invigorate and Invent

eLearning 24-7

If the technology infrastructure does not enable internet connection and the only availability is mobile, then m-learning on a smartphone is workable and clearly acceptable. For consumers in general, smartphones are number one in the market, then PGPs (Portable Game Players) and so on. Fastest growing markets for early adopters: tablets & PGPs. Portable Game Players. The technology is saying it.

40