Gamification, Virtual Worlds and The Gartner Hype Cycle

Kapp Notes

For those of you who do not know, the Gartner Hype Cycle is a graphical depiction of technology on a curve showing where technology is in terms of maturity. There may be some successful applications of a technology, but there are typically more failures.

Ten Technology Strategies for 2008 via Gartner Group

Kapp Notes

Over at ComputerWorld , an article titled Gartner's top 10 strategic technologies for 2008:Whether you incorporate these technologies or not, they're not going away, the research firm says Here are three items from the list: Green IT --I don't view this as too much of a stretch.you want to catch attention now a days, add green infront of anything.just like the letter "e" oh so long ago. Especially as more and more people adopt these technologies.

The Average Joe imperative

E-Learning Provocateur

I was so impressed with the technology – and amazed at its availability for free! The moral of the story is deeper than the Gartner hype cycle. There once was a time when I thought Second Life was going to take over the world. Well, the virtual world.

Technology-Enabled Learning: What Will 2015 Bring?

Your Training Edge

So, what will 2015 look like for corporate training and technology-enabled learning? This is going to be a big year for technology-enabled learning. Here are my seven predictions for workforce education and learning technologies in 2015.

The Role of Technology in Digital Publishing

Kitaboo

Many just wait for the technology to mature before investing, others remain confused about how they can take advantage of the rich opportunities that are available in digital publishing. In fact, 74% of teachers say, education technology is a student motivator.

5 Non-Financial ROIs of MOOCs

Your Training Edge

They have been moving their way through the Gartner Hype Cycle , and it has just been over the past few months that they have started moving up the slope of enlightenment. Often when we talk about the ROIs of any type of training, we focus on things that can be easily monetized.

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Making Learning Fun: Gamification

Origin Learning

A Gartner report says that by 2015, 50% of organizations managing innovation processes will gamify aspects of their business.

Free eBook: Why You Should Adopt Gamification For Corporate Training

EI Design

This free eBook Why You Should Adopt Gamification For Corporate Training provides insights on how gamification is poised to impact corporate training and why it makes business sense to adopt it. Why You Should Adopt Gamification For Corporate Training.

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The Role of Technology in Digital Publishing

Kitaboo

Many just wait for the technology to mature before investing, others remain confused about how they can take advantage of the rich opportunities that are available in digital publishing. To simplify, technology in an eBook or digital publishing business can be broken down into three components – content, devices and platforms. In fact, 74% of teachers say, education technology is a student motivator. The Important Role of Technology Platforms.

4 Ways Workplace Technology Changed in 2017

Vitalyst

Increased cloud adoption, intensified collaboration, escalated interconnectivity, and an overhauled approach to corporate learning—2017 has been marked by rapid, relentless change. Increased cloud adoption. The post 4 Ways Workplace Technology Changed in 2017 appeared first on Vitalyst.

4 Ways Workplace Technology Changed in 2017

Vitalyst

Increased cloud adoption, intensified collaboration, escalated interconnectivity, and an overhauled approach to corporate learning—2017 has been marked by rapid, relentless change. Increased cloud adoption. The post 4 Ways Workplace Technology Changed in 2017 appeared first on Vitalyst.

How Social Learning is Powering Up Today’s Workplaces

Learnnovators

Through 2015, 80% of social business efforts will not achieve the intended benefits due to inadequate leadership and over emphasis on technology.” – Gartner . THE QUOTE.

Top 20 Guides for Setting Up an Internal App Store

Learnnovators

Apart from the wider adoption of mobile learning devices mainly due to their accessibility and affordability, there is increasing acceptance of informal and social learning, along with the Bring Your Own Device (BYOD) movement, and corporate Massive Open Online Courses (MOOCs).

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Innovation at the Intersection of Technology and Teaching

TechSmith Camtasia

Director of Learning Technology Solutions Leif Nelson shares models of innovation, practical experience with managing change, and thoughts about where innovative teaching and technology will converge in higher education. Why do people adopt new innovations?

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AI and Learning Systems: Is This Combo as Great and Powerful as it Seems?

Talented Learning

In just a few short years, AI has become one of the most talked-about technology advances since the dawn of the internet. So the promise of AI is real, but some technology providers seem willing to blur the lines to attract deeper investment. Gartner: 5 Emerging Tech Trends.

A Transformative Year for Corporate Training

Vitalyst

Earlier in this series , we highlighted some of the technology-related factors that transformed work in 2017—among them, increased cloud adoption, a growing emphasis on collaboration, and a drive toward broader and deeper technology integration.

A Transformative Year for Corporate Training

Vitalyst

Earlier in this series , we highlighted some of the technology-related factors that transformed work in 2017—among them, increased cloud adoption, a growing emphasis on collaboration, and a drive toward broader and deeper technology integration.

I Hear a Symphony

Vitalyst

In a recent Deloitte report about the year ahead, the authors use music as a metaphor to describe how technology is transforming the nature of work. Gartner Research provides further proof.

The Year in Productivity

Vitalyst

Last week, we began a month-long series examining 2017’s technology advancements and how they are transforming work. As we noted, some of 2017’s major technology transformations were related to collaboration, integration, cloud adoption, and the start of a corporate learning overhaul.

The Year in Productivity

Vitalyst

Last week, we began a month-long series examining 2017’s technology advancements and how they are transforming work. As we noted, some of 2017’s major technology transformations were related to collaboration, integration, cloud adoption, and the start of a corporate learning overhaul.

A Simpler, Quicker Route Toward Advanced Analytics

Vitalyst

One of the key elements of digital transformation is the ability to use technology to innovate and identify new business opportunities. Technology’s democratization of data is creating abundant opportunities for organizations.

How VoiceFirst Technology can be used for Learning and Development

Webanywhere

The freedom to choose how to access technology when, where and how you choose. Mobile learning technology gives us the freedom to take learning into our own hands. VoiceFirst technology removes the bind to the keyboard. We want to shift VoiceFirst technology right into the centre of the eLearning environment. VoiceFirst technology can also be used to replace chatbots – group and individual messaging services. Is VoiceFirst technology really worth the effort?

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A Simpler, Quicker Route Toward Advanced Analytics

Vitalyst

One of the key elements of digital transformation is the ability to use technology to innovate and identify new business opportunities. Technology’s democratization of data is creating abundant opportunities for organizations.

Developing Mobile Learning: Which Device Are Your Targeting?

Upside Learning

Fragmented market and no real common development platform make this a serious hindrance to mobile learning adoption. Here’s a forecast from Gartner about how the smart phone market could look like in 2015. Source: Gartner April 2011. Here’s another forecast – this one by IDC and released in March earlier this year, which is not very different from that of Gartner’s. Mobile Learning Developing Mobile Learning mLearning Mobile Learning Technology Mobile OS Sales

Feat of Clay

Learning with e's

According to Everitt Rogers, all innovations and ideas tend to follow an adoption cycle that starts with the innovators, gradually reaching a critical mass through the early adoptors and then the early majority.

Diving into the Emerging Scope of Learning Games for Workplace Training at the Game Developer Conference 2018 – Part 1

G-Cube

One of the most promising things about technological changes is that it happens at a very fast pace. Modern organizations are investing in adopting game-based learning approach to stay ahead of the curve.

2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

Here is the short, graphical version: Our 2017 eLearning predictions set in terms of Gartner’s hype cycle. And below the fold, the long version, broken into the five stages popularized by Gartner: Innovation Trigger. This is a possible reason to expect quicker adoption.

Changing Training Paradigms

Your Training Edge

Gartner predicts that in 2015, the changes in people, technology and corporate environment would initiate three new corporate training paradigms. In simple words, corporate audience is now more familiar with advanced strategies and technologies. The Technology.

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Thinking About Gamifying Your Training? Read This First

Your Training Edge

In 2012, Gartner predicted that by this year, 40% of Global 1000 organizations would “use gamification as the primary mechanism to transform business operations.” According to Gartner, these implementation were not doomed to fail because gamification is a bad concept altogether.

2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

Here is the short, graphical version: Our 2017 eLearning predictions set in terms of Gartner’s hype cycle. And below the fold, the long version, broken into the five stages popularized by Gartner: Innovation Trigger. This is a possible reason to expect quicker adoption.

eLearning & mLearning: It's All Happening--And Faster Than You Think

The Logical Blog by IconLogic

About a year ago I wrote about the 2010 Horizon Report and what it said about the impending adoption of mLearning. Electronic books and mobiles as they apply to education are slated for adoption in a year or less. This adoption isn't coming, it's taking place now.

Game Changing Training

Your Training Edge

Training is no more a thing that revolves around traditional paradigms; rather it includes amazingly innovative and more fruitful technological tools and smart strategies that we could only think of in the past. Making technology friendly.

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2016 eLearning Hype Curve Predictions

Web Courseworks

This year, we are placing our annual (and very popular) learning technology predictions on the the hype cycle. Our 2016 eLearning predictions set in terms of Gartner’s hype cycle. Online learning lags behind other industries in adopting new technologies.

Managing Changes with Start-Up Thinking and Employee-Driven Learning

CLO Magazine

According to global research and consultancy firm Gartner-CEB’s 2017 white paper, “Making Change Management Work,” an average organization has undergone at least five enterprise changes in the past three years. Technology continues to unfold at an unprecedented pace.

Gamification and Serious Games Headed to the Mainstream

Knowledge Guru

Gartner Group, which monitors trends across many industries, has labeled gamification as a trend that is sliding into the “trough of disillusionment” within the education industry. Background on Gartner’s hype cycle.