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Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Here is what he wrote on the Second Life blog. With the above cited article containing quotes like: Scott Diener, associate director for information-technology services at the University of Auckland, said his institution was “very likely to move out of Second Life.” However, do I think Second Life is going away?

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Second Life and Learning - Tony O'Driscoll

Tony Karrer

I'm sure that once you add presence-based audio (meaning you can hear people who are close to you) that WebEx style systems will begin to look more like second life so you can have easier break-out sessions. It might just change your perspective on what's possible today in informal and generative learning.

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The Promise Of 3D Learning

Upside Learning

Every now and again I wonder about the multi-user 3D environments, or virtual worlds that were all the rage just a couple of years ago, the finest example being Second Life. Second Life itself was a promising collaborative 3D learning platform. That day is far off yet. Learning in 3D.

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So, really, who is using Second Life for eLearning?

eLearning Weekly

I finally made my way into Second Life this week. I know, I’m a (really) late adopter, but at least I finally made it in. I went in with a group of peers, and we were evaluating Second Life’s potential for holding training events. Why do I have to take on some goofy alias/username in Second Life?

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Skoolaborate and the future of e-learning

E-Learning Provocateur

Next, Westley moved on to virtual worlds , which the Horizon Report identified in 2007 as likely to achieve widespread adoption in the higher education sector within 2 to 3 years. Skoolaborate is a growing collaborative of high schools that use Second Life to teach students around the world. Emerging technologies.

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Implementing New Learning Technology? Choose the Right Pilot Group

Kapp Notes

Get Information Technology Personnel Involved from the Beginning —Just as Legal and Regulatory need to be involved early, so does the information technology department. Tags: Second Life 3D worlds. Even if you are not in a regulatory environment, you might want to check with those folks. Any more ideas?

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Top 100 Learning Game Resources

Upside Learning

Adopting Digital Game-based Learning: Why and How- Upside Learning Blog, March 26, 2009. TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life, April 14, 2009. Social Sites, Design, Informal Learning, & Brain Games, May 4, 2009. BBC School Games. Apple Learning Games.

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