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Gamification of Learning and Training

Kapp Notes

An article on Fastcompany, How Video Games Are Infiltrating—and Improving—Every Part of Our Lives , discusses several examples of corporations adopting a gamification stance on training. The players must answer 10 questions, each of which involves a set of decisions. At the end, players see (anonymously) how their scores stack up.

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So…How Do You Build eLearning For iPads?

Upside Learning

It easily creates books with pictures, videos, 3D and interactive objects using simple drag and drop functions and predesigned templates. And if HTML5 is key to delivering eLearning on the iPad, but unless your organisation is adopting the iPad as the ‘preferred’ device, HTML5 may not be the best option for developing your eLearning.

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Daily Bookmarks 06/19/2008

Experiencing eLearning

tags: openaccess , education , highered , e-learning , creativecommons , free. tags: conversation , discussion , e-learning , highered , assessment , web2.0. tags: education , pbl , k-12 , technology , multimedia , engagement , 21stcenturyskills. Adopt and Adapt: Shaping Tech for the Classroom | Edutopia - Annotated.

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Interview: Micro Agility Featuring Acky Kamdar, CEO, Magic EdTech

Magic EdTech

The existing edtech platforms have seen issues around scalability and integration – many systems were not tested for the sudden spike of adoption of the digital platforms. AK : Digital Technology has an adoption problem. The reasons for poor adoption are many. Edtech has not been thinking holistically. What was digital in 1989?

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AI in the Workplace – How Accurate R the Results?

eLearning 24-7

When you asked it to create an image of whatever or a picture of whatever – it outputted. I am surprised that vendors are unaware of the players beyond, say, Google Cloud and Amazon, with various LLMs. Let’s see our next player. The bug did not appear in either GPT 3.5 Turbo, which many vendors use that have OpenAI.

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Social Learning for Associations: What to Expect in a Modern LMS

Talented Learning

Successful deployment and adoption are likely to be much easier than you might expect. These features should be available within the system, even when a user is not directly consuming any learning content: Learner profiles, pictures and social media-style activity “walls” Ability to rank and review content (e.g.

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Top Learning Systems Trends – A 2019 Extended Enterprise Market Guide

Talented Learning

With so many players and so much pressure to differentiate, it’s no surprise that some are growing their business through acquisitions. It’s often by SaaS software applications for customer onboarding and ongoing education, where it is proving its value in driving product adoption and retention. #4 What kind of capabilities?