Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Here is what he wrote on the Second Life blog. With the above cited article containing quotes like: Scott Diener, associate director for information-technology services at the University of Auckland, said his institution was “very likely to move out of Second Life.”

Questions about Second Life

Kapp Notes

Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual worlds and the use of these worlds for education. 1) Kids use these “places” like Second Life, Facebook, etc.

Gadgets, Games and Gizmos: More Second Life

Kapp Notes

Basically Second Life is the Matrix , as in, “Wake Up Neo, the Matrix has you.” You can learn a little more by checking out my previous entry on the subject, Get a "Second Life."

Second Life and Learning - Tony O'Driscoll

Tony Karrer

I'm sure that once you add presence-based audio (meaning you can hear people who are close to you) that WebEx style systems will begin to look more like second life so you can have easier break-out sessions.

The Average Joe imperative

E-Learning Provocateur

There once was a time when I thought Second Life was going to take over the world. I was so impressed with the technology – and amazed at its availability for free! Second Life was different. Alas, Second Life had an Achilles heel.

The Promise Of 3D Learning

Upside Learning

Every now and again I wonder about the multi-user 3D environments, or virtual worlds that were all the rage just a couple of years ago, the finest example being Second Life. Second Life itself was a promising collaborative 3D learning platform.

Skoolaborate and the future of e-learning

E-Learning Provocateur

Emerging technologies. Westley kicked off by providing us with an overview of emerging technologies, including QR codes and holograms. Skoolaborate is a growing collaborative of high schools that use Second Life to teach students around the world.

Multiple identities

Learning with e's

Technology mediated communication and pervasive computing affect everyone in the Western industrialised world. Without knowing it, when we interact with these technologies, our behaviour changes. And does my Second Life avatar bear any resemblance to my real life persona at all?

The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Technology has impacted almost every aspect of our lives and training & development is no exception. This widespread adoption of mobile phones as well as other mobile devices such as tablets, e-reader, etc.

e-Clippings (Learning As Art): Mark is very late to the virtual worlds big news about SL and IBM.

Mark Oehlert

The good news is that Second Life ne Linden Lab, has announced a partnership with IBM to "develop new technologies and methodologies based on open standards that will help advance the future of 3D virtual worlds." Coverage from the Second Life Insider.

IBM 41

Over the Horizon.

Learning with e's

It also takes a long time to establish new technologies in the classroom or learning setting. The recent Horizon Report attempts to set the scene for the wide adoption of new technologies into teaching. One of their predictions is that time-to-adoption of virtual worlds will be 2-3 years. Recently several new innovations have humanised Second Life further. Tags: Sloodle Second Life education virtual worlds learning

Future of Virtual 3D Environments for Learning

Tony Karrer

Based on the recent Big Question - Learning Technology 2015 – I received an interesting question: "Tony, what do you think of environments like Second Life? Probably before you begin to read my predictions, it’s worth looking at: Second Life Learning Videos where I’ve collected a few different examples of learning in Second Life. You might also look at Second Life and Learning and Second Life as a Learning Tool.

2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

As I wrote last year, “Online learning lags behind other industries in adopting new technologies. This is not because people in online learning are not interested in new technologies; it’s because we’re not a high-revenue industry compared to giant industries like consumer goods.”

Top 100 Learning Game Resources

Upside Learning

using the technology of today, in the classroom today. Adopting Digital Game-based Learning: Why and How- Upside Learning Blog, March 26, 2009. TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life, April 14, 2009.

Top 100 Learning Game Resources

Upside Learning

using the technology of today, in the classroom today. Adopting Digital Game-based Learning: Why and How- Upside Learning Blog, March 26, 2009. TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life, April 14, 2009.

2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

As I wrote last year, “Online learning lags behind other industries in adopting new technologies. This is not because people in online learning are not interested in new technologies; it’s because we’re not a high-revenue industry compared to giant industries like consumer goods.”

eLearning Trends That Will Fizzle, Sizzle, or Simmer in 2014

Bottom-Line Performance

The low price of the technology is quite a driver. Second Life had so much buzz back in 2008… and, while the tool still exists, you do not hear organizations talking about how they will use virtual worlds in training anymore.

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e-Clippings (Learning As Art): Big Basket of Stuff #2.in which even amnesiacs can remember games.students get connected and wikis get adopted.

Mark Oehlert

which even amnesiacs can remember games.students get connected and wikis get adopted. Tetris Effect ) Special Reports 10 Emerging Technologies 2008 (Technology Review): includes Offline Web applications , Connectomics , and reality mining. This fictional day-in-the-life account highlights some of the potential benefits in a higher education setting when every student, faculty, and staff member is "connected."

Wiki 32

Year End Musings, Reflections, Predictions and Thoughts: Part One

Kapp Notes

Not an easy space to occupy as many corporations are just now realizing the importance of these spaces for learning and collaboration and the adoption rate has been slow. Second Life has gone back to its consumer roots while simultaneously raising educational prices.

The Rise and Fall of 3D Learning – Lessons from Real Implementations

Learning Cafe

Second Life in particular had caught the imaginations of several different groups within our large global organization. Having seen its stupendous success with assorted conferences and meetings, various teams worldwide began exploring Second Life, and its applications in Learning.

Lesson 106

Are simulations changing the role for Learning & Development

Your Training Edge

Learning and development has been passing through rapid advancements taking place in terms of technology and the learning methods arising out of it. At yourtrainingedge.com [1] , you can expect to explore a number of methods in this regard, backed by latest technological innovations.

Games and Learning

Moodle Journal

Sure I have been using both Second Life and OpenSim for some years now, but they are for me simulations not games. Not sure really weer am with the idea of Game Based Learning (GBL),but then I have yet to try it out.

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Thoughts about 2006 and Predictions for 2007

Kapp Notes

I need to expand my Second Life, looking forward to teaching a course in it this summer (see predications) I need to publish some more peer reviewed articles. Teaching a course in Second Life. The Learning Circuits Blog Question for December has been posted.

Virtual Worlds #lrnchat

Clark Quinn

Everyone pretty much derided the presentation of powerpoints in Second Life, however (and rightly so!). The second question explored when and where virtual worlds make sense. It’s still new days, I’ll suggest, and a lot of what’s being done is reproductions of other activities in the new environment (the classic problem: initial uses of new technology mirror old technology). Tags: design technology

Answering the Question: How Do We Keep Up

Kapp Notes

Being in the field of instructional technology and teaching it to others--my students, consulting clients and others--it can be a real struggle to make sure I am on the cutting edge of what is happening. Listen to what is going on with technology. Sometimes it is exciting and interesting, other times I don't see the value of the tool but I always try to take a look and have them explain to me what it is about the technology that is interesting.

How The Military Is Utilizing Online, Interactive Training

Mindflash

It turns out that all branches of the military are experimenting with some special form of virtual technology — most of it still in the developmental stage — with ever-increasing complexity and capabilities. Nexus; the Navy has another brand of “Second Life.&#

Q&A With Student from King's College

Kapp Notes

As a professional in the field of Computer Mediated Communications, when did you first realize the massive potential of new technology? How did you initially go about utilizing the technology? The first time I realized what technology could do for learning was at an internship at a place called "Applied Science Associates." You have blogged and spoke many times on the program Second Life, which we are currently in the process of registering for in class.

Games 100

New Learning Solutions

Tony Karrer

Addresses Real Pain Point Tell me the pain that customers are feeling that will make them pay for your solution – or adopt your free solution. Even if you are free, you still have to have enough pain with how they are doing things today to get them to adopt. You would categorize the space from faceless (WebEx) to 3D/complex (Second Life) and your solution is this new category of approachable 3D. Quite often integration is the barrier to adoption of tools.

How The Military Is Utilizing Online, Interactive Training

Mindflash

It turns out that all branches of the military are experimenting with some special form of virtual technology — most of it still in the developmental stage — with ever-increasing complexity and capabilities. Nexus; the Navy has another brand of “Second Life.&#

2009 Top Posts and Topics: Kapp Notes

Kapp Notes

Alternatives to Second Life (continued, again). Implementing New Learning Technology? In my consulting practice, I get asked a lot about how to pilot test new technologies within an organization. Sometimes in the field of instructional technology, whenever a new technology comes along we throw away everything we know and do dumb stuff. This posting is a reminder to do an analysis before being seduced by the technology.

Top 9 Posts You May Have Missed

Tony Karrer

I'm still not sure why there's not more discussion and adoption. #4 7 - Second Life Learning Videos I still like these videos. eLearning Technology. Since I'm out, I'm thinking this is a good time to point you to some past posts. The last post was what I've been writing this year that social signals say is good reading. Today, I want to point you to some posts that you may have missed along the way and a bit about why it might be worth reading. #1

PWLE 100

Aha Moments in 2007

Tony Karrer

We had discussed Wikis, Blogs and were embarking on Second Life. Adoption is going to be personal/consumer first - organizational adoption is going to lag: Web 2.0 - Consumer vs. Enterprise Use. The Big Question is back.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Learning technologies are becoming social, collaborative, and virtual. Corollary => Open Source Video Technologies I'm dealing right now with delivery of video on mobile devices. eLearning Technology. This month's #LCBQ is the first with the Big Question Thought Leaders.

2008 2009

Tony Karrer

Free Virtual Conference => Discussions We held our second annual Learn Trends conference. While large scale adoption will be slow, specific solutions aimed at particular audience needs will be more common. This will increase adoption of Web 2.0

Cammy Beans Learning Visions: e-Learning Guild Mobile Learning Report

Learning Visions

Has been in the Educational Technology field for 10+ years (mostly at Intel). Passionate about new technologies and how we use them in the learning and training space. Loves any new technologies that helps us achieve our goals. Technology is unbelievable and can be overwhelming.