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The Sound of Silence | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS The Sound of Silence by Jim on April 7, 2011 in eLearning At what point does narration really add anything to an eLearning module, and at what point is it simply being added because “it’s what’s expected?” These are serious questions that deserve serious consideration, but unfortunately they don’t always get it. The usual rationale given for why eLearning needs both text and audio is that it accommodates multiple learning styles. Some people synthesize material when it is presented in written form, and some just do better when they are free to listen without reading. That’s all fair, and we should seek to accommodate as many people as possible in our pursuit of effective training. Oddly enough, however, it’s a rare day when you hear people say “I learn so much better when my brain is trying to do two things at once.” Why don’t we hear that? Because it’s not true. And yet that’s effectively what is happening when we present text visually and then have someone say it at the same time. Whether you are reading or listening, you’re also being distracted by the option your brain is not trying to pay attention to. For an excellent illustration of this problem, check out this great example provided by the always-interesting Cathy Moore (click the image to launch the Flash player): Courtesy of [link] So, why does narration in eLearning frequently do nothing more than parrot back what’s written on the screen? Because that’s what clients have come to expect, and because it looks professional. Think about it. If you had to choose an eLearning provider solely on the basis of samples, and one gave you a module with just text, and the other gave you a module with text and a voice-over provided by professional talent, you’d be likely to think the latter represented the better product. And you’d be wrong. But you’re the client, so you’re actually right. So, as eLearning providers, it’s high time that we have the courage of our convictions, and take a stand to say: “This may be flashy, but retention will be down, time lost to training will go up, and overall costs (especially long term maintenance) will be far higher.” Because after all, we’re here to provide the best value, and while there is certainly a place for judicious use of narration (for instance, explanation of an imbedded Flash animation), it’s not by just regurgitating what’s on the screen. Check out these links for more insight on the topic: [link] [link] [link] And in case you read through this entire article in the hopes of hearing the song by Simon & Garfunkel, and are now really upset, here you go: Blog this! Bookmark on Delicious Digg this post Recommend on Facebook Buzz it up Share on Linkedin share via Reddit Share with Stumblers Tweet about it Subscribe to the comments on this post Print for later Bookmark in Browser Tell a friend Tags: elearning , narration About Jim Im a Project Manager for Dashe & Thomson, focused on getting the best results for clients whether big (Fortune 500) or small (Fortune 500,000). My goal is to make sure that no matter the size of the project, each company that comes to us gets immediate, attentive, personal service. When Im not busy helping to change the face of corporate learning, I like to train with the Dashe & Thomson company bike team, travel and read. View all posts by Jim → ← Organizational Change Management Cited – Again – as Key Contributor to ERP Failure Do Instructional Designers in the Social Digital Age need an Engineering Background? → Download Free Whitepaper The Top 10 Pitfalls of End User Training – and How to Avoid Them Given the current state of the economy, businesses large and small are looking for ways to improve productivity while maintaining quality. Download the whitepaper » Blog this! Bookmark on Delicious Digg this post Recommend on Facebook Buzz it up Share on Linkedin share via Reddit Share with Stumblers Tweet about it Subscribe to the comments on this post Print for later Bookmark in Browser Tell a friend No comments yet. Leave a Reply Click here to cancel reply. Search the blog Popular Latest Comments Tags Web-Based, Instructor-Led, EPSS? Train Your Client On Training January 31, 2011 Leveraging the Law of the Few to Manage Change in the Workplace February 21, 2011 Analyzing the ROI of Social Media in Training May 3, 2011 Why eLearning Development Ratios Can be Hazardous to Your Career November 15, 2010 eLearning Review: A Module for the National Security Arena October 15, 2010 Virtual Boot-Camp: Games and Learning with the U.S. Military May 19, 2011 Give User Adoption the Respect it Deserves May 17, 2011 How Social Networks Can Harness the Power of Weak Ties May 11, 2011 Addressing On-Demand Learning and Performance Needs #LCBQ May 9, 2011 Why Companies Should Spend More on Social Learning May 5, 2011 Gregg Sean: Nice review of the topic , I was seeking to see wh. Rob Mueller: Great post on using games as a training device. Pe. Jim: Glad you enjoyed the post, Liam! It is amazing ho. Liam McCoy: Thanks for this. Ive been looking for some ammo t. Jim: Glad you found the post helpful, Jeff! Properly d. blended learning budgeting Classroom Learning classroom training customer service Donald Kirkpatrick elearning ERP Training Facebook Facilitation feedback ILT Informal Learning innovation instructional design instructor-led training interactive learning Jane Bozarth JIT learning Kanye West LinkedIn LMS marketing MNISPI mobile learning peer-to-peer learning performance support project management Robert Brinkerhoff sales social learning social learning theory social media subject matter experts Success Case Method surveys synchronous system implementation training temporary staffing Training Development Twitter video web-based training Wikis youtube Email Alerts Follow Us! Tweets Follow @dashethomson on Twitter Download Free Whitepaper The Top 10 Pitfalls of End User Training – and How to Avoid Them Given the current state of the economy, businesses large and small are looking for ways to improve productivity while maintaining quality. Download the whitepaper » Blog this! 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Sound 174

Engaging Participants 4: Virtual Engagement

Your Training Edge

Most organizations have turned to various forms of online and virtual training because it is cost effective, it reaches a wide audience, and it serves many generations of learners. Be sure that online instructors don’t sound as if they are reading content.

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Technology and Training: Using Artificial Intelligence for Learning and Development

Abreon

For these reasons and more, it’s only a matter of time before AI and related technologies such as Augmented Reality and Virtual Reality transform the field of Learning & Development (L&D). Virtual Reality (VR). <

Happenings in the Corporate Virtual World Space

Kapp Notes

Here are some emerging events happening in the corporate virtual immersive environment (VIE) space. Aggressive and Targeted Integration with enterprisewide applications: Teleplace just announced that it is now fully integrated with MS SharePoint and now joins ProtoSphere as players looking to meld enterprise applications with virtual immersive environments. Market Research Media in its recent research report “Virtual Conference & Trade Show Market Forecast 2010-2015“.

Virtual Learning: Rewriting the Playbook in Turbulent Times

Talented Learning

Throw out your learning technology playbook. How Will the Coronavirus Shape Virtual Learning and Work? Are you in the learning technology or content business ? As a result, we should be ready to help organizations adopt virtual learning solutions and integrate them into their workflows. How can learning technology help them resolve immediate issues? To ensure proper use of this equipment, 3M will also need to provide immediate access to virtual learning.

Bringing the Future Forward

CLO Magazine

Virtual reality for learning is no longer an abstract concept — it’s here. Virtual reality has the potential to fundamentally change how learning happens. How do you simulate that in a virtual reality world?”. You can’t ignore technology.

Three Ways Technology is Changing the Learning Space (Plus One)

Learningtogo

Most of us in the learning profession pride ourselves on being comfortable with technology. Whenever a new tool is available, we’re ready to give it a try, eager to adopt the latest way to help people learn. A funny thing happens on the way to our “real world.” We love our tech.

5 Reasons Virtual Reality Learning is Worth Considering

PDG

This year everybody’s talking about Virtual Reality, another trend that will eventually burn itself out, right? Virtual Reality is definitely getting a lot of attention, but unlike a lot of learning trends, VR has some solid research behind it and some interesting proof points.

A technology angle to Christmas and the way we greet!

Origin Learning

Like learning which has broken the confines of classrooms and blackboards and coming to terms with virtual realities , Christmas is an ‘indulgence’ that everyone voluntarily gives into to bask in the yuletide spirit that has become the hallmark of this world-wide popular festival.

LearnTrends - Sound - Best of eLearning Learning

eLearning Learning Posts

LearnTrends 2009 – Free Online Conference - eLearning Technology , September 21, 2009. Virtual Worlds, Innovation and Adoption , September 24, 2009. Sound (27). Best of eLearning Learning. September 18, 2009 to September 25, 2009. Upcoming Free Online Webinars. Metrics for the Modern CLO: How to Measure Formal and Informal Learning. Thursday, October 08, 2009. Social Media: Trends and Implications for Learning. Tuesday, October 13, 2009.

6 Ways to Use Virtual Reality Training to Empower Your Workforce

KnowledgeAnywhere

Traditionally, much of that knowledge is theoretic, words or images on a screen that can be applied to a real-world situation after the fact. In other words, virtual reality is far more than a concept embraced by gamers and technology geeks.

Future of Learning – 3 top technologies that will deliver better learning

Ed App

So which technologies will deliver these methodologies in the near future of learning? Future of Learning – 3 top technologies that will deliver better learning. But the technology is here, now. Augmented Reality and Virtual reality.

The 5 habits of master virtual trainers

Matrix

Virtual training is a wonderful career option for digital nomads, who prefer to work while traveling and getting to know what the world has to offer. Master virtual trainers adopt five habits that might be useful to you too. Tame the technology.

Future of Learning – 3 top technologies that will deliver better learning

Ed App

So which technologies will deliver these methodologies in the near future of learning? Future of Learning – 3 top technologies that will deliver better learning. But the technology is here, now. Augmented Reality and Virtual reality.

e-Clippings (Learning As Art): Mark is very late to the virtual worlds big news about SL and IBM.

Mark Oehlert

Main | "A Vision of Students Today" from the Creators of "The Machine is Us/ing Us" » October 19, 2007 Mark is very late to the virtual worlds big news about SL and IBM. Here is the Virtual Worlds Weekly coverage and a clarifying post from Christian Renaud.

IBM 41

Should I buy books about technology in education? Answer: NO!

E-Learning Acupuncture

I received a great question over the weekend asking if I could “ help finding a good book about technology in post secondary education ” and I had to take a couple of days to think about it. Technological tools and strategies change faster than print. Start telling the world (i.e.

48 Books Every Aspiring Chief Learning Officer Should Read

TalentLMS

Learning technology books (2). Virtual instructor-led training books (3). If we were to summarize training into a sound bite, it would be close to something like, “ It’s about mastery, stupid ”. Sounds amazing, right? Learning technology books.

6 Training Trends for 2018 (and 3 you’re still not doing right)

Unboxed

There’s plenty of industry chatter about augmented and virtual reality, predictive analytics and machine learning. While those are exciting, buzz-worthy technologies, it’s not an L&D trend typical organizations will see in 2018. 1 : Convert classroom learning to virtual.

5 Reasons Why Your Business Needs a Software Training Platform

Appsembler

Almost half of employees in an Oracle survey said that insufficient training was a barrier to adopting new workplace technologies. Am I spending a chunk of my training budget flying instructors across the world to deliver training to employees or customers?

Mirror Neurons, Virtual training, Crowds, Misunderstanding, Long Tail, & Copyright

Big Dog, Little Dog

Virtual training at Fort Benning. While much of a recruit's introduction to the Army is the same as it has always been--firing ranges, long marches, obstacle courses, and the like--the Army is increasingly utilizing new technologies to help soldiers learn their jobs.

Future vision

Learning with e's

Wearing your computer on your face as a heads-up device in the form of spectacles sounds like a very good solution for untethered activities of all kinds. It was a first attempt, a tentative stumble into a rich augmented world of information, entertainment and communication.

Are Learning Experience Platforms the Next LMS?

LearnDash

What people describe when they talk about an LXP sounds great. In this narrative, savvy educators should adopt early to stay ahead of the curve. I’m all for keeping pace with technological advances when they make sense, but the marketing around LXPs seems to be just that: marketing, rather than something truly innovative. Many LMS platforms offer functionality to create micro learning courses, and those that don’t can hardly be long for this world.

Augmented Reality – A New Dawn of Possibilities in Online Training / eLearning

Adobe Captivate

Augmented Reality – sounds like high-tech si-fi phenomenon. The concept of augmenting the real world by virtual data has started in late 1970s. Since then, Augmented Reality has been adopted by few large corporations for visualization and training purposes.

Do Instructional Designers in the Social Digital Age need an.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Do Instructional Designers in the Social Digital Age need an Engineering Background? How critical technology is in helping us put the human at the center of the learning process.

Agile Teams Create Agile Learning Organizations

CLO Magazine

Leverages new technologies to expand human capability in the flow of work rather than creates a one-stop shop for content. Disruptions are adopted by consumers more quickly than ever before. Integrate technology and people. It is about people and how they will use technology.

Agile 75

How to MOOC: Designing Effective MOOC Training Programs

Your Training Edge

They also take advantage of many technology-enabled learning tools and platforms. Because of this, sound instructional design is even more essential for MOOCs than for other types of programs. MOOCs require additional questions, such as: “Are the participants located in the same region/time zone or distributed around the country or the world?,” “Do employees have adequate access to the Internet via computers and mobile devices?,”

mLevel’s Top 3 Learning and Development Lessons Of 2017

mLevel

As a team, we’ve all expanded our knowledge over the last year, from how to make business more efficient, to learning new technologies, to hosting company-wide brainstorming sessions, to expanding our internship programs. That could mean Instructor-Lead Training (virtual or in person) in a workshop, on-boarding class, or eLearning module. For decades, athletes have been using microlearning, technology, and data to train effectively and perform better.

Lesson 109

Is Augmented Reality in Training the Future of Corporate L&D?

Paradiso

While most remember it as the highly addictive, location based game that took the entire world by storm, and had its fair share of ups and downs, there is something else it brought to notice. . These features are why augmented reality in training is gaining traction in the L&D world.

Reimagining workplace learning during COVID-19

CLO Magazine

With imposed limitations on both in-person business activities and travel, working professionals may be kept at home for weeks or even months, forcing millions of business meetings, transactions and negotiations to take place virtually.

Poll 45

LearnTrends: Extending Learning to the Edges of Organizations

Experiencing eLearning

Official description: Thomson Reuters meets the challenge of supporting the learning and development of its employees across the world through the innovative use of technology and a strategy based on the 70:20:10 model. technologies including a ‘Learning Exchange’ based on Sun technology, a virtual Technology Institute and other global immersive eLearning solutions including a virtual world collaboration environment.

Free L&D webinars for March 2020

Limestone Learning

As organizations develop their learning strategies for the future, many find that the technology they currently have won’t let them execute. According to Brandon Hall Group’s 2020 Learning Technology Study, 42% of companies are actively looking to replace their current LMS.

Why Companies Should Spend More on Social Learning | Social.

Dashe & Thomson

technologies into our training programs, but rarely do we find a client that wants to create a robust learning environment comprised of both formal and informal components. The slow adoption of social learning is not localized to Minnesota and North Carolina.

2020 LMS Trends: An Analyst’s Extended Enterprise Learning Predictions

Talented Learning

Ever since cloud technology burst onto the scene a decade ago, hundreds of new learning solutions have entered the market. Access Group Acquires Unicorn, UK’s Leader in Learning Technology Solutions. Virtual classrooms. Lessons learned from real-world programs.

7 Tips To Use Serious Games To Resolve Workplace Conflicts And Facilitate Team Building

EI Design

The word “game” when paired with “serious” sounds like an oxymoron, like “friendly fire”. A world where a version of yourself can roleplay, practice skills or take a risk is a liberating prospect. As virtual teams become the norm, members can “meet” in serious games.

3 Essential Metrics to Improve Training Measurement

Watershed

As a solution architect, I help clients find the perfect match between the challenges they face, and the technologies available. It may come as a surprise, but some of the world’s largest companies don’t always know exactly how they’re spending their budgets.

MOOCs: Flipping the Corporate Classroom

Your Training Edge

I have said before that the real innovation of massive open online courses (MOOCs) is not technological (after all, we already had online videos, forums, and blogs), but pedagogical – the idea that content is king has been steamrolled by the Internet and the spread of open educational resources.

Augmented Reality and Design Thinking

ATD Learning Technologies

Along with virtual reality (VR), this new technology is already being adopted by various industries: One in three manufacturing companies will adopt combined AR and VR technologies by 2018. Is the technology needed to power this design solution available?