Augmented Reality Training: Pros and Cons

Roundtable Learning

If you’re in learning and development, you’ve likely seen or heard of augmented reality as a corporate training solution. Though that idea is intriguing, it leaves a lot of blanks to fill in: What is augmented reality training ? . What is Augmented Reality?

Tools for Developing Augmented Reality Applications

Upside Learning

We have been experimenting with development of Augmented Reality [AR] applications for some time now. While developing these applications we considered many alternative tools & technologies to develop such applications for learning. Marker based/Image recognition – using a camera these applications recognize a marker or an image in the real world, calculate its position & orientation to augment the reality. Unifeye Mobile.

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What is Augmented Reality Training? Everything You Need to Know

Roundtable Learning

Have you considered Augmented Reality? Compared to Virtual Reality, Augmented Reality (AR) is an attainable addition to your training program that is customizable, mobile, and engaging. In this article, we will get back to the basics of augmented reality, including, what augmented reality is, how it’s used for training and development, along with the advantages and disadvantages of augmented reality training programs.

Augmented Reality – A New Dawn of Possibilities in Online Training / eLearning

Adobe Captivate

Augmented Reality – sounds like high-tech si-fi phenomenon. Augmented Reality is one of the finest examples of such inventions. In this blog, we will discuss the possibilities of Augmented Reality in digital learning – eLearning Industry as well as Learning and Development field. The concept of augmenting the real world by virtual data has started in late 1970s. In 1990, Augmented Reality (AR) was coined by Tom Caudell.



Augmented Reality Gamification Mobile Learning Alternate Reality Game AR ARG Augmented Game Game Mechanics Ingress Learnnovators Pokemon Pokemon Go Reality Ryan Tracey Video GamesThe post POKÉMON WHOA! appeared first on Learnnovators.

Pokémon whoa!

E-Learning Provocateur

Ingress is a mobile game developed by Niantic (an offshoot of Google). Ingress is oft described as an augmented reality game, but I disagree. It’s an alternate reality game. I was vaguely aware of this game since I maintain a general interest in augmented reality. augmented reality games alternate Alternate Reality Game ARG augmented criticism game game mechanics gamification go Ingress mobile Pokemon Pokemon Go reality video games

Immersive Learning: What It Is and How To Use It

Roundtable Learning

Immersive learning utilizes augmented, simulated, or purely artificial environments for learners to experience scenarios and simulations. There are many popular technologies for immersive learning experiences such as virtual reality , augmented reality and 360º video, to name a few. Augmented RealityAugmented Reality places virtual objects in real-world space. Virtual Reality Activity Example.

4 Best Alternative Products for Microsoft HoloLens


While Microsoft’s Augmented Reality enabled Technology HoloLens is creating an impressive footprint, it is also one of the coolest wearable being developed at a pretty pricey rate of $3,000. Augmented reality specs have finally made their appearance and smart glasses are being appreciated widely. But how about those who want to experience augmented reality in a decent quality without digging a deep hole in their pocket?

The joy of UX

E-Learning Provocateur

I’ve written previously about how I’ve been toying around with the augmented reality app Aurasma. I took a screenshot of the main characters in the course’s scenario and provided 3-step instructions for the target audience outlining how to: (1) Install the app onto their mobile device; (2) Visit the relevant URL in their browser; and (3) Point their device at the picture. I understand why Aurasma links images to augmentations via specific channels.

Making Employee Onboarding an Immersive Experience with Mixed Reality

Origin Learning

Mixed Reality is a phrase used to describe technologies like Augmented Reality and Virtual Reality. Science fiction foresaw the use of an alternate reality and immersive technologies well before humankind actually developed such advanced technologies. Returning to the subject of this blog post, mixed reality is an integral part of the gaming and software industry. What are your thoughts on mixed reality solutions being used for employee onboarding?

Extending Mobile Models

Clark Quinn

In preparation for a presentation, I was reviewing my mobile models. You may recall I started with my 4C ‘s model (Content, Compute, Communicate, & Capture), and have mapped that further onto Augmenting Formal, Performance Support, Social, & Contextual. Here I’m thinking alternate reality games or augmented reality (whether it’s voiceover, visual overlays, what have you). mobile

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Top 7 Innovations in K-12 Education

Kitaboo on EdTech

And for this, teachers use various means such as augmented reality, interactive eBooks , or conduct pop quizzes, give group assignments. In a simulated environment, people have the option to try alternative strategies and approaches. Augmented Reality: This emerging and immersive technology is being put to effective use in the K-12 education system. Virtual Reality. Virtual reality goes a level beyond augmented reality.

Tools For Mobile Learning Development

Upside Learning

Upside is doing a fair bit of mobile learning development and we blog about it regularly. I want to share some tools which may assist you in developing mobile learning applications. Augmented Reality. Tools to develop Native applications: SDK provided for mobile device. There is an alternative though. It requires MIDP/JVM on mobile device. Each mobile device has some variation in implementing MIDP profile. Tools for Augmented Reality: Layar.

Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

Global mobile data traffic grew 69 percent in 2014 and was nearly 30 times the size of the entire global Internet in 2000. Mobile video traffic exceeded 50 percent of total mobile data traffic for the first time in 2012. Mobile network (cellular) connection speeds grew 20 percent in 2014. These are just some excerpts from Cisco’s Visual Networking Index: Global Mobile Data Traffic Forecast Update for 2014 to 2019, but they clearly prove a point.

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3 Ways to Rethink L&D for the Deskless Workforce

CLO Magazine

Virtual Reality: Coming to a Headset Near You Using virtual reality and augmented reality may not be the most popular learning format among deskless employees; however, Gen Z workers crave the latest technology, valuing simulation learning programs over other options. It is a safer alternative to hands-on training for workers who perform physically challenging duties or tasks that are too dangerous without a required level of skill.

Which LMS should an organization with 100000+ employees switch over to?


I will propose an alternative to these, with the caveat that our company has developed a product which fits this and this might be construed as a bit of shameless self-promotion. That’s the alternative which we propound, and my advice would be that irrespective of whether it is our product or not, consider using a MicroLMS approach for such a large audience size.

Mobile Affordances

Clark Quinn

It occurred to me for several reason to think about mobile from the perspective of affordances. I’d done this before for virtual worlds , and it only seems right to do the same for mobile learning. So using interactive content could be mobile games. When linked with augmented reality, we can start having alternate reality games. Tags: mobile

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Mobile Learning – Is it Finally Viable?


Mobile Learning – Is it Finally Viable? Mobile Learning has been a cool shining beacon in the learning industry for quite a while now. If you have read my recent posts, you may already know where I stand on the matter, however, I would like to expand on my previous pro-mobile learning sentiments. Why Mobile learning is actually worth its grain of salt. Mobile learning reaches the most difficult demographic in all of the learning industry.

10 mobile questions

Clark Quinn

As part of an initiative for ASTD’s upcoming International Conference and Exposition , I was filmed as I responded to 10 questions around mobile (if you’re there, hope to hear how it goes) from Tony Bingham (he came in via conference call). How do you define mobile learning? I advocate not thinking about courses on a phone, but instead about augmenting formal learning and augmenting performance. Why mobile / why now? augmented reality).

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The Mobile eLearning Express: A Brief History of Distance Courses

eLearning Brothers

The flexibility of accessing an entire course from a small and lightweight wireless device makes mobile learning the current education frontier. In many current training scenarios, mobile eLearning typically supplements a traditional online or partially online course, or it may completely replace these standard learning delivery options. Mobile eLearning opens a treasure chest of capturing micro learning reinforcement opportunities. ADL Mobile Learning Handbook.

11 Mind Blowing Uses Of Virtual Reality In Enterprise L&D And HR


Virtual reality in enterprise training & the gamification of elearning instructional design are hot topics as the millennial crowd begins to take over the workforce. After 80+ years and countless promises throughout the history of what we know as virtual reality, it finally seems that technology has caught up to science fiction. But what exactly is Virtual Reality good for? Virtual reality in the aforementioned applications uses Sims for medical science applications.

Karl Kapp – Crystal Balling with Learnnovators (Part 1)


We need to have mobile enabled content that doesn’t require tracking by the LMS and we have to get rid of the notion that if learning isn’t tracked it’s not formal or not valuable. I see learning like that; we will always have traditional classrooms and we’ll have mobile learning, flipped classrooms, learning via alternative reality, learning via an apprenticeship. World of Classcraft is an educational augmented-reality multiplayer role-playing game.

Adobe Captivate 2019 release

Adobe Captivate

With a mobile device on the same Wi-Fi network as your computer, you point your camera at your screen, and the course magically launches on your device. While we may not be able to immerse learners entirely in reality, this version of Captivate takes a few big steps toward that direction. For a few years, I’ve been listening to other Captivate developers talk about virtual reality and the dream to design 3D eLearning. That dream is now a reality with Captivate 2019.

A way with the fairies

E-Learning Provocateur

Despite not being a member of the app’s target audience, I am an augmented reality advocate, so I downloaded the app and installed it on my iPad. After a while I stumbled upon another tiny sign promising that the fairy trail continued this way, but after a short distance the path split out into multiple alternatives, none of which were sign posted. Of course, this means the experience is no longer augmented reality, but rather an illusion of it.

Categorizing mLearning

Clark Quinn

In thinking about mlearning, I have characterized the possibilities of mobile as augmenting formal, performance support, social, and contextual. It occurs to me, as I continue to think mobile, that there is another way to view it. The realization came from the fact that you can use social for both augmenting formal learning and performance support, just as you can with content (both media files and interactive experiences). mobile

10Q: Helen Keegan

Learning with 'e's

In today's 10Q interview, Helen answers questions about her philosophy on learning, social media and her current projects in higher education, including alternate reality games: Who are you? What is an Alternate Reality Game (ARG)? An Alternate Reality Game uses the real world as a platform for a transmedia, interactive narrative, which unfolds according to player’s actions. We are fortunate to have many innovators in education.

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Developing Immersive Technical Training

Origin Fractal LXP

Augmented Reality Technology – AR. As the name suggests, this technology adds on to or augments reality. Augmented reality refers to any technology that ‘augments’ the user’s visual (and in some case auditory) perception of their environment.

Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

It’s time once again to take stock of what happened in enterprise mobile learning and see if any of my 2011 predictions hit their intended targets. One year ago today, I offered nine predictions running the gamut of hardware, software, industry players and general market movements based on trends we were experiencing in the commercial mobile learning marketplace; here’s my analysis of where these predictions landed twelve months later. a.k.a. How On Target Were My 2011 Predictions?

The 3 mindsets of m-learning

E-Learning Provocateur

Given the increasingly mobile workforce and the emergence of BYOD, increasing pressure is being placed on the organisation to distribute its content to multiple devices. Instead of pushing out yet another course, I’m more inclined to host content on a mobile-friendly platform like an intranet or a wiki that the learner can access, browse and search via their device of choice – including a smartphone.

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Where is L&D heading?

E-Learning Provocateur

How do you see the impact and importance of big data, adaptive learning, mobile learning and micro-learning? While mobile learning gets a lot of hype – rightly or wrongly – my target audience is office bound. For example, it’s important that your intranet is mobile optimised, so when someone is away from their desk, they can quickly look up the information they need and put it into action. Alternatively, you could use your iPhone.

Realities: Why AR over VR

Clark Quinn

In the past, I’ve alluded to why I like Augmented Reality (AR) over Virtual Reality. And in a conversation this past week, I talked about realities a bit more, and I thought I’d share. AR, on the other hand, layers additional information on top of our existing reality. Whether with special glasses, or just through our mobile devices, we can elaborate on top of our visual and auditory world.

Game Implications

Clark Quinn

A mobile-specific type of game, augmented reality games (or ARGS), has the activity layered on top of real life, taking advantage of when and where you are to drive interaction.&# …this form of learning has the potential to be more than effective, but to be truly transformational, and you should be primed to look for opportunities to take the learning experience to the next ‘level’ &#.

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Tired of Trends? Five 2017 Training Realities

Bottom-Line Performance

Sharon broke learning trends into two buckets: trends that are just starting to emerge (like machine learning and virtual/augmented reality), and trends that are established and growing (like microlearning and mobile learning). Based on the thoughts of these individuals, I have created my list of five realities for learning leaders to consider as they solidify their 2017 training plans. Mobile reinforcement is on the rise out of necessity.

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9 Cutting Edge Training Trends to Watch Out For


Virtual Reality Scenario Training. Virtual and augmented reality has had a hard time finding footing in gaming, but in the business world, the useful applications are surprisingly numerous. BYOD Mobile Training.

6 Digital Learning Trends You Need to Know About

DigitalChalk eLearning

Mobile learning: learners want mobile. Mobile devices are now in the hands of 90% of the US population. As elearning authors keep pace with this digital revolution, the expansion of mobile learning will continue while content authoring adapts to take on board new mobile and wearable devices. Mobile learning is popular with learners because it’s convenient and flexible. Augmented reality: new technologies are making this easier.