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2014 Reflections on Gamification for Learning

Kapp Notes

The year 2014 was a fantastic year for gamification with lots of companies engaging in gamified solutions, more and more people understanding what gamification is all about and several well known technology companies taking the plunge into gamification. ” Also people confuse games with gamification.

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7 Common Gamification Mistakes and How to Avoid Them

Litmos

Gamification in training has aged well. In fact, those who incorporate gamification into their e-learning only because they’re excited about points, badges and leaderboards may end up missing the point of gamification: to encourage learning and retention. . Gamification is more than just adding points to an existing course.

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Gamification: How Gamification Benefits Corporate Learning

Designing Digitally

Gamification is changing the way corporations train! It is high time that corporations think of an alternate method like gamification for training their employees. Gamification provides engaging and effective learning experiences to corporate learners that actually demonstrate positive results. . billion by 2018.

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Gamification – A Diminishing E-learning Trend?

CommLab India

Mention the word ‘gamification’ and it evokes different reactions from the different people inhabiting the e-learning universe. No matter what the reaction, the fact is gamification is a hot trend in e-learning right now. Gamification: A hot e-learning trend. So what does the future look like for this trend?

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5 reasons to shift from Flash to HTML5 for Mobile Learning

Kitaboo

A report from Gartner suggests that employers would soon require employees to bring their own devices for work. The company defines BYOD strategy as “an alternative strategy that allows employees, business partners, and other users to use a personally selected and purchased client device to execute enterprise applications and access data.

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Year End Musings, Reflections, Predictions and Thoughts: Part One

Kapp Notes

” The movement, much aligned by many, toward gamification is a direct back-lash against non-engaging learning events, mostly on-line but in face-to-face classrooms as well. Gamification . ” Well if we don’t do it, what is the alternative? Without practice in training or learning, nothing sticks!

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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

According to Gartner Inc., According to M2 Research, by 2015, 40 percent of Global 1000 organizations will use gamification as the primary mechanism to transform business operations. Gamification on the mobile is fun, engaging and convenient. Device agnostic design approach. Gamified mobile learning and assessments.