Megatrends in MOOCs: #11 Alternative Credentials

Your Training Edge

One of the biggest opportunities for MOOCs and other digital learning environments has been in the development of alternative credentials, which may turn out to be even better than traditional degrees at highlighting one’s knowledge and skills. Why do we need alternative credentials?

Megatrends in MOOCs: #7 Gamification

Your Training Edge

Last year, gamification was a crazy buzzword indicating a trend that many predicted would be either the savior or the destroyer of education and training. Gamification is also working its way into more and more training and development departments. Gamification and MOOCs.

Great Reads on Gamification

Trivantis

Gamification is everywhere—from Cheez-It Scrabble Junior , which gamifies snack crackers, to the popular Fitbit fitness tracking bands. Here’s a roundup of the latest great reads on gamification that I’ve found around the web: Answering Some Questions about Serious Games.

Gamification – A Diminishing E-learning Trend?

CommLab India

Mention the word ‘gamification’ and it evokes different reactions from the different people inhabiting the e-learning universe. No matter what the reaction, the fact is gamification is a hot trend in e-learning right now. Gamification: A hot e-learning trend.

Gamification of Learning and Training

Kapp Notes

Gamification – making things that don’t seem to be a game into a game is growing in popularity. An article on Fastcompany, How Video Games Are Infiltrating—and Improving—Every Part of Our Lives , discusses several examples of corporations adopting a gamification stance on training.

Are You Riding the Waves or the Ripples? Tracking Learning Trends

Vignettes Learning

The alternative approach: “Thought and Action are One” (learn and apply, learning by doing) gained popularity. Without presenting an alternative way of writing content, SMEs will cling to these traditonal methods. Gamification Mario Herger , at the Caltech Entrepreneurs’ Forum last Jan.

2016 eLearning Hype Curve Predictions

Web Courseworks

Quick hits – sorting through recent entries in the Innovation Trigger bin: Gamification: Not serious games or games for learning, but “true gamification.” This year, we are placing our annual (and very popular) learning technology predictions on the the hype cycle.

5 Creative Ways to Market Your eLearning on a Budget

Association eLearning

Tips for using gamification to market your eLearning – Create a contest of sorts; it doesn’t have to be anything elaborate and if you don’t have the budget, actual “prizes” are not even necessary. For even more tips on using gamification to increase your sales, check out this article published just last month. Simple, create an alternate version of your course that includes just a quick taste of your content.

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2016 eLearning Hype Curve Predictions

Web Courseworks

Quick hits – sorting through recent entries in the Innovation Trigger bin: Gamification: Not serious games or games for learning, but “true gamification.” This year, we are placing our annual (and very popular) learning technology predictions on the the hype cycle.

Task List for Your Learning Management System (LMS) Implementation

Adobe Captivate

Should compliance courses be maintained in paper formats as an alternative, in case of a system failure? Make sure your trainers track their classroom sessions and attendees in the LMS.). Test learning tracks or paths, and reports. Add gamification elements, if needed. If you’d like to attend a free webinar on how to implement your LMS, join me tomorrow ! Quite a few of us hear the words “learning management system implementation” and run for the hills.

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Karl Kapp – Crystal Balling with Learnnovators (Part 1)

Learnnovators

He has written six books including the best-selling learning book The Gamification of Learning and Instruction and its accompanying how-to book The Gamification of Learning and Instruction Fieldbook: Theory into Practice. Learnnovators: What are the current trends in Game-based Learning and Gamification? Having said that, one of the areas that grabbed quickly onto the gamification concept was sales training. Gamification can be impactful in a number of areas.

Playing Games Leads to Better Learning

CLO Magazine

Enhancing Motivation in Workplace Training With Casual Games: A Twelve Month Study of Retail Employees” offers an alternate perspective. Learning Delivery games gamification learningTraining isn’t a subject that excites most employees.

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Corporate Training Methods: What Works Best

Schoox

As an alternative to class room based techniques, some suppliers now base training around a certain activity, and frequently the one that individuals are unlikely to have tried before. E-learning platforms, such as Schoox provide a tracking and instruction manual for supervisors.

Joe Ganci – Crystal Balling with Learnnovators

Learnnovators

Has it established a proper track record? You may want to ensure that learner progress is able to be tracked in great detail. Joe: Prezi is a great tool for presentations, but I don’t see it as a tool that I would use to create eLearning that is nonlinear and which tracks progress well enough for the learning to make sense. Learnnovators: Our hearty congratulations to you on being awarded the ‘Best Alternate Solution’ in the eLearning Guild Solution Fest 2014.

Dilemma of author-educators migrating to story-based eLearning design

Vignettes Learning

Tracking Learning Trends , I wrote: “In the 18th century, education, learning and training have focused on thought or knowledge retention. The alternative approach: ''Thought and Action are One’ (learn and apply, learning by doing) gained popularity.

Increase Course Performance with the Right Authoring Tool – Here’s How to Sort Out Your Options

Docebo

Does the tool track the time spent authoring for you? polls), video and audio handling, interactive videos, and gamification. Evaluate what tracking and reporting the tool can provide. Can it provide tracking and analytics outside an LMS (i.e.,

Top 5 e-learning trends for 2019

Matrix

Both the deployment process and the results are a lot more facile to track so this type of brief and to the point learning is here to stay – and grow in this busy digitized world we live in.

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The 10 Must-Have LMS Software Features

ProProfs

there are fewer better alternatives to properly-designed assessments when it comes to gauging progress. Gamification Gamification is fast evolving as the industry standard for eLearning, and should be an absolute necessity for all LMS software out there.

4 eLearning Trends That Will Change The Way You Look At Online Learning

CommLab India

The demand for gamification to increase learner engagement. Gamification is not a new trend, but that hasn’t stopped it from being the subject of a great deal of conversations and myths. Learn more about why gamification is one of the biggest learning trends here.

A Conversation with Sharon Boller

Kapp Notes

I also wanted an alternative to an LMS system that could only mark someone’s status with a course as “completed” or “incomplete. ” I wanted detailed tracking of what people were learning – and weren’t learning.

ARG and ARG --What are they? What does it mean? Should you care?

The Learning Circuits

In addition to discussing Gamification, I also wanted to take one of my January blog postings and talk about ARG. Typically, Alternate Reality Gamess are "tracked" online but the actual game play consists of real life activities.

How technology is changing training in the airline industry

Litmos

Virtual reality is beginning to offer an alternative to physical flight simulators. Norwegian Air can also use Litmos to keep track of renewal requirements and remind employees when it’s time for training. The aviation industry is facing a major personnel shortage.

Innovative EdTech Exhibits Find Their Way at Bett Excel London – 2019

Magic EdTech

Support gamification of content. These games aim to help users track objects and to enable learners to engage in imaginative ways. For visual learners and individuals with learning difficulties, VR provides an alternative medium to meet their needs.

Top e-learning trends to keep an eye on in 2018

Matrix

Gamification. Following the same user-centric logic, gamification of the e-learning programs will also hold the headlines for a while. People have always had a fascination with the future.

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5 Benefits of Learning Management Systems for Employee Training

LearningZen

Social media has become a preferred digital alternative for the “traditional” social life. E-learning also supports videos, interactive learning through gamification, and can be accessed from mobile devices. Easily Tracks Employee Progress and Performance. In today’s fast paced world, it is essential for businesses to keep up with technology to stay in the race.

Innovative EdTech Exhibits Find Their Way at Bett Excel London – 2019

Magic EdTech

Support gamification of content. These games aim to help users track objects and to enable learners to engage in imaginative ways. For visual learners and individuals with learning difficulties, VR provides an alternative medium to meet their needs.

5 Best WordPress LMS Plugins for eLearning Websites

Ayatas

Gamification methods are implemented to make the learning process easy and also makes the students subscribe for more learning courses. Through LearnDash, your users can get a robust learning experience and also the latest social learning trends, and gamification is supported.

6 Digital Learning Trends You Need to Know About

DigitalChalk eLearning

Sometimes learners don’t have access to desktops; so mobile is the only real alternative. Gamification: Make Learning Fun. By making learners game players, gamification taps into techniques that make learning fun, rewarding, and possibly addictive!

Using Challenges to Drive Employee Performance

Gameffective

Alternatively, we could provide a simpler sales challenge – “Sell X units from the new product line this month to win the challenge” Same as in our previous example, winners can be offered more ambitious follow-up challenges while losers can be offered slower paced challenges. An analogy we like here at Gameffective is that gamification is like a Fitbit for work. Are you on track? Employees have a lot of things competing for their attention.

How to Use Learning Paths to Create Structured Training Programs

LearnUpon

It keeps them on track and engaged with your course content. Alternatively, Learning Paths with Learner Choice are a more flexible choice. And if you pair it with other popular LMS features like Gamification and Certification , it makes your learning management that much easier.

Keynote Resources from #LUC2017

Kapp Notes

Games accommodate failure with multiple lives, second chances and alternative methods of success. Also see Create Autonomy in Gamification and Other Learning Environments. If you are not sure where to start, check out “The Gamification of Learning.”

8 E-Learning Developers You Should Follow

Rapid eLearning

Zsolt is a like a zsolt of lightning especially when it comes to talking gamification and how to engage learners. Check out this example of alternatives to multiple choice questions.

Build eLearning Courses with Materials You Already Have

LearnUpon

SCORM courses track the time taken to take courses accurately. Alternatively, these live sessions can be combined with other, more, on-demand modules to create what is known as a blended learning approach (A blend of classroom-based sessions with on-demand eLearning content).

It’s a Great Time to Work in E-Learning

CD2 Learning

Systems struggled to integrate with others, the platforms weren’t mobile, and tracking and reporting weren’t what they needed. Gamification can increase engagement and healthy, productive competition (and provide valuable recognition and rewards).

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10 Top Tips For Interactive Video

Sponge UK

Track interactions. Once you have the learning outcomes you can start joining your starting points to the end results and introducing alternative routes which explain a different aspect of the learning. Track Interactions Make use of the tracking that interactive video makes possible.