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"Baby Boomers Hate Games" and other training myths

Lemonade

Most training managers worry that older employees will be intimidated by game-based learning -- especially mobile eLearning -- and just won’t participate. Showcase the relevance of your program to their day-to-day activities. So not only do your older employees not “hate games,” it's likely they play them regularly at home.

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"Baby Boomers Hate Games" and other training myths

Lemonade

Most training managers worry that older employees will be intimidated by game-based learning — especially mobile eLearning — and just won’t participate. The key feedback from the [Millennial] experimenters* was the comparison of this tool to commercially available gaming alternatives. Baby Boomers Don’t Hate Games.

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Fascinating eLearning Statistics 2022

Learngenix Blog

Programming lessons by mail were quite popular in the early years of computers and programming. In addition to the general and corporate markets, which we will reference more in future sections, we cannot downplay the importance of mobile to the eLearning market or any market. It was a huge new opportunity.

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The Mobile eLearning Express: A Brief History of Distance Courses

eLearning Brothers

Distance education programs did get their start relying on mail correspondence and still do today, for example, in rural Alaska and Australia. The flexibility of accessing an entire course from a small and lightweight wireless device makes mobile learning the current education frontier.

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2008 - MMVIII eLearning Year in Review

Corporate eLearning Strategies and Development

And using them in a real-world game (ARG - alternate reality game) would work as well. Links HBR Ideacast Hardcore History Huge list of FREE educational Podcasts Overall its been a GREAT year for me and eLearning and The eLearning Guild. And Programming DevLearn08 was an amazing experience as well.

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Free learning & development webinars for July 2017

Limestone Learning

Game-based learning offers an opportunity to keep learners engaged in your L&D program, and a 2017 study found that a growing number of employers (35 per cent of those surveyed) are incorporating games and gamification into their learning strategies. Spend the week networking, learning, and challenging yourself!

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