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Gaming in Corporate Training: Asset or Liability for Employees?

TOPYX LMS

In the average workplace, gaming in corporate training is becoming more common. In the article Game-Based Learning for the Corporate World, Lorri Freifeld shared some interesting facts that challenge this perspective. Twenty-nine percent of game players are over the age of 50. Since then it has maintained its popularity.

Liability 100
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Making The Jump Into eLearning

ICS Learning

This whitepaper assists you in understanding the pieces involved with the eLearning puzzle, from the basic requirements to the pros and cons of various options. These new options have made e-Learning much more achievable for smaller companies with limited resources and budgets. Content versus System. The SCORM Specification.

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The Training Manager’s Guide to Accessible Elearning

The Learning Dispatch

For those who create training or administer training programs, that means considering and meeting the needs of learners with disabilities. A Guide for Creating and Buying Accessible Online Training within Your Organization’s Training Program. Training managers have a lot to do. Why do I need to do that?

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The Training Manager’s Guide to Accessible Elearning

The Learning Dispatch

For those who create training or administer training programs, that means considering and meeting the needs of learners with disabilities. A Guide for Creating and Buying Accessible Online Training within Your Organization’s Training Program. Training managers have a lot to do. Well, there is the law.