Instructional Design for Mobile Learning #id4mlearning
Learning Visions
OCTOBER 11, 2011
(Chad Udell @visualrinse) Saatchi and Saatchi study on gamification: [link] Here's a great presentation on the use of gamification and how it still needs an emotional aspect in order to be effective: [link] Augmented Reality Take a picture of an environment and text labels appear in the picture. Trend tracking and analysis 4.
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