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A Meta-analysis Indicating the Benefits of Video Games for Older Adults

Kapp Notes

The study is called “Video Game Training Enhances Cognition of Older Adults: A Meta-Analytic Study.” ” The main aim of the meta-analytic study was to investigate the extent to which cognitive training with video games enhances cognitive functions in healthy older adults (age 60 and older).

Cognitive 100
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Broad and Deep Instructional Design Skills

Experiencing eLearning

Do instructional designers and learning experience designers need to know how to use development tools, or should they focus just on analysis and design? Psychology, cognitive science, graphic design, usability, and other fields also overlap with instructional design. T-Shaped skills.

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Content, Skill and Scale: ID Best Practices?

Infopro Learning

Amidst this dynamic landscape, an unwavering and essential design principle remains – Instructional Design (ID), now often referred to as Learning Experience Designer. It begins with a meticulous analysis of learners’ needs and objectives, followed by the design and development of instructional materials.

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The Cognitive Science Behind Learning

CLO Magazine

There are levels of analysis; neural is one, but the next level up is the cognitive level. That’s where most of the important implications come from, as well as the social level above the cognitive. The Cognitive Umbrella. There we’ve already transcended the neural level and moved into the cognitive level.

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Agile Microlearning Explained

Cognitive science theories already supply the answers. Learner engagement and retention doesn’t have to be a mystery. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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The Art Of Seamless Learning: Blending eLearning With Real Life

HexaLearn

These platforms also provide tracking and analysis of the course’s progress, as well as specific suggestions to ensure that they are on schedule to meet their objectives. Real-world references enhance the learning experience by giving insights and viewpoints that go beyond what textbooks give.

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Are We Using Bloom’s Taxonomy Correctly?

Magic EdTech

While most of us know Bloom’s taxonomy but for the benefit of others, Bloom’s Taxonomy is the systematic classification of the processes of thinking and learning.Benjamin Bloom and his fellow educationists identified three dimensions of educational activities: Cognitive (Knowledge), skills (psychomotor) and Attitude.