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VR Training Cost Analysis and True ROI

STRIVR

Employees of a neonatal care unit engaged in a live disaster exercise that compares a virtual experience to one approximated with mannequins. Employees of a neonatal care unit engaged in a live disaster exercise that compares a virtual experience to one approximated with mannequins. per person vs. $229.79. per person.

Cost 52
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What is EBITDA and how to use it in Business Analysis

Coreaxis

What is EBITDA and how to use it in Business Analysis Discover the power of EBITDA in business analysis and unlock its potential to drive informed decision-making. Therefore, it should be used in conjunction with other financial metrics and analysis tools to form a comprehensive assessment of a company’s financial health.

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Creating Great Custom eLearning Courses Using Varied Interactivities

Adobe Captivate

In previous blogs, we have discussed how storytelling, scenarios, gamification , evidence-based methods, Q&A are effective strategies to engage the learners. So, by asking learners to choose between a myth and fact will help them exercise their grey cells and think for a while. Picture Comparison.

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#ASTDTK14 Slides and Resources

Kapp Notes

Five Gaming Elements for Effective eLearning. In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group.

Slides 203
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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. This as reported by Fox and Bailenson (2009). Bailenson, J. &

ASTD 228
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. This as reported by Fox and Bailenson (2009). Bailenson, J. &

DevLearn 242