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#ASTDNY Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Pedagogical Agents as Learning Companions: The Role of Agent Competency and Type. Standing with ASTDNY banner.

#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

DevLearn presentation on Future of Learning from Karl Kapp. Understanding Games and Gamification for Serious Learning. Understanding Games and Gamification for Learning from Karl Kapp. One page design for a learning game created during the workshop.

TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

We had over 2,000 people register for the webinar to check out the topic and to learn a little more. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments.

Research to Practice: Games and Simulations

Kapp Notes

The Role of Games and Simulations In Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. 2010) A meta-analytic examination of the effectiveness of computer-based simulation games.

Presentation Resources and Notes from IMU Learning Webinar Series

Kapp Notes

Tonight I am speaking at the IMU Learning Webinar Series. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Accidental Learning and the Power of Stories.

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Gamification of Learning from Karl Kapp. Enspire Learning. Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Accidental Learning and the Power of Stories.

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Resources from CSTD Webinar

Kapp Notes

Hope everyone got some useful information for designing games and simulations for learning. The Role of Games and Simulations in Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments.

Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

The Innovations in E-Learning Symposium is really a top notch conference, small, intimate but with great attendees and speakers and I really like how both industry old timers (like me) and Ph.D. Why 3D, Games and Simulations Matter for Learning and Collaboration?

#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Accidental Learning and the Power of Stories.

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ASTD Philly 2013 Presentation Resources

Kapp Notes

Enspire Learning. Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Pedagogical Agents as Learning Companions: The Role of Agent Competency and Type. Accidental Learning and the Power of Stories.

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Competition & Cooperation in Gamification

Kapp Notes

Some thoughts on competition and cooperation for learning within the context of gamification. Competition can be used if the students are initially reluctant to learn content, they have a good social relationship with each other or if the students are initially hesitant to engage with the content. To be most effective, the competitive environment created with structural gamification needs to have the follow elements.

Resources from #ASTDEBL Evidence-Based Learning Webinar

Kapp Notes

Had a great time presenting at the Evidence-Based Learning Webinar we had over 250 folks at the presentation and they had some great questions and comments. 10 Things We Know About Video Games for Learning from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Pedagogical Agents as Learning Companions: The Role of Agent Competency and Type.

Resources from ASTD Webinar

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Accidental Learning and the Power of Stories.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. Enspire Learning. Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. The presentation was a great deal of fun.

Vegas Workshop Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Pedagogical Agents as Learning Companions: The Role of Agent Competency and Type. Accidental Learning and the Power of Stories.

SPBT Webinar Resources

Kapp Notes

Here are the resources from today’s SPBT webinar titled “ Gamification of Learning and Instruction: What Research tells Us About 3D Avatars, Storytelling & Serious Games for Learning &#. In the end, the learning will be more memorable and the results more impressive.

ASTD ICE Slides

Kapp Notes

The workshop is called “Play to Learn.” Learning Game Design Workshop from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Accidental Learning and the Power of Stories.

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TechKnowledge 2012 Presentation Resources

Kapp Notes

Here are my slides from the TechKnowledge 2012 presentation “What Research Tells us about 3D Avatars, Storytelling and Serious games for Learning and Changing Behavior” plus videos and other links that go into more detail based on the topics I discussed. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Accidental Learning and the Power of Stories.

Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

The Gamification of Learning: What Research Says About Simulations & Serious Games from Karl Kapp. Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Accidental Learning and the Power of Stories.

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Gamification of Learning from Karl Kapp. Enspire Learning. Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Accidental Learning and the Power of Stories.

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ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Gamification of Learning from Karl Kapp. Enspire Learning. Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Pedagogical Agents as Learning Companions: The Role of Agent Competency and Type.

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Table: Key Advantages of Serious Games/Immersive Learning Simulations

Kapp Notes

So here is the answer to the first question which is, “What are the key advantages of Serious Games/Immersive Learning Simulations?&#. Since I am working on another project to link game attributes to learning outcomes, I’ve decided to answer the question in the form of a table. Learning outcomes presented in a game context with specific missions/goals/tasks. Immersion in learning environment (which can be highly realistic).

Saffron to denounce the ‘dinosaur LMS’ at LTSF

Saffron Interactive

In a free seminar at tomorrow’s Learning Technologies Summer Forum, Saffron (Stand 20) will ask why we put up with LMS products and content repositories which are ten years behind the sites learners actually use. In their place, the seminar will introduce a radical new model for online learning environments, the Learning Experience Network (LEN), which leverages behavioural principles such as framing, peer comparison and the endowment effect.

eLearning Engagement: A Formula for Success

LearnUpon

Of the 200 organizations that took part, there were 28 different learning management systems being used. And many were using the same learning model for different types of training. In this article, we’ll explain the golden rules of learning engagement. Mobile learning.

3 Methods of Reflective Practice in an eLearning Environment

eFront

Reflective practice has still not received the prestigious position it deserves in an eLearning environment. Writing is the primary mode of communication in an eLearning environment. This quality is extremely desirable during the learning process. We learn new things every day.

Free L&D webinars for June 2018

Limestone Learning

These skills are learned over time, not overnight. Learn how to design an enterprise-wide strategy that supports the growth of employees’ social acumen to build the organization’s social capital and fuel future growth. In this webcast, you’ll learn: The eight networking competencies.

2019 Talented Learning Awards: Corporate Extended Enterprise Systems

Talented Learning

Today is a banner day for extended enterprise education , because today we’re unveiling the new face of learning systems excellence – The 2019 Talented Learning Awards! We founded Talented Learning five years ago to chart every corner of the extended enterprise learning landscape.

Selecting the Best From the Rest

CLO Magazine

To ensure employees have the learning they need to be successful, choosing the right learning delivery method is essential. There are many ways to deliver learning. When the goal is top performance, what method learning leaders choose to deliver that learning can be as important as the content. Executive education programs also are being influenced by the available range of learning modalities. Learning Investments 1. Choose a learning modality.

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