Remove Analysis Remove Comparison Remove Effectiveness Remove Methods

Abstracts of Three Meta-Analysis Studies of Serious Games

Kapp Notes

A meta-analysis is a study of studies. Like any good instructional method, they have to be used intelligently and in conjunction with other instructional elements to be effective for learning. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games.

Low-Cost Test and Quiz Tool Comparison

Tony Karrer

Question Types/Methods : Does the tool offer the ability to create a rich testing experience by offering various question types? Grading : Does the tool allow for several methods of grading responses? Can the test data be retrieved for analysis or backup? Security : Are there security methods in place to catch/prevent cheating, hacking, or other similar problems? To see a side-by-side comparison, please see the table below.

Guided-Analysis Activities in Training Programs

TalentLMS

Guided-analysis activity is your answer. Guided-analysis activities move learners through the process of analyzing a complex situation. When designed well, guided-analysis activities will help learners filter out useless information from the relevant – the confusing from the concrete.

3 Methods of Reflective Practice in an eLearning Environment

eFront

To be honest, the reflection process is truly a form of a higher order of thought and critical analysis, leading to a synthesis of desirable actions for future situations. Method 1: Compare with yardstick. Method 2: Rate your mastery. Method 3: Write on the content.

Agile Microlearning Explained

Personalized training is a powerful and effective approach that assesses an individual’s. organizations—even though it was much more effective than. techniques, deliver an extremely effective adaptive microlearning solution. OttoLearn provides several methods of instructional.

Danger illustrated

Learning with e's

They are great at description, but ask them to move beyond this into critical analysis and they look at you and shrug. There are some great exemplars of effective education from across the ages. She could have taught them to sing anything using this method - even Firestarter.

Music 98

#ASTDNY Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Standing with ASTDNY banner.

#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

Research to Practice: Games and Simulations

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavio r.

Presentation Resources and Notes from IMU Learning Webinar Series

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Tonight I am speaking at the IMU Learning Webinar Series.

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

ASTD 213

Resources from Learning 3.0 Conference Presentation

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

Resources from CSTD Webinar

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavio r. Here are my slides and some resources I discussed during me presentation.

ASTD ICE 2013 Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Trainees learn more from games that are embedded in a program of instruction than when simulation games are the sole instructional method. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD 185

Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke

Kapp Notes

Most of the time a meta-analysis of studies looks at only the numbers as a means of comparison. Here is an interesting qualitative meta-analysis and the highlights of the results. Fengfeng Ke, a researcher focusing on digital game-based learning, computer-supported collaborative learning, and simulations for instructional use, conducted a review of 89 research articles that provided empirical data on the application and effectiveness of computer-based instructional games.

Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavio r. Once again, hats of to Chris St.

#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Trainees learn more from simulations games that are embedded in a program of instruction than when simulation games are the sole instructional method.

ASTD 185

ASTD Philly 2013 Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Trainees learn more from simulations games that are embedded in a program of instruction than when simulation games are the sole instructional method.

ASTD 133

Resources from #ASTDEBL Evidence-Based Learning Webinar

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Trainees learn more from simulations games that are embedded in a program of instruction than when simulation games are the sole instructional method.

Resources from ASTD Webinar

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Trainees learn more from simulations games that are embedded in a program of instruction than when simulation games are the sole instructional method.

ASTD 136

Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Trainees learn more from simulations games that are embedded in a program of instruction than when simulation games are the sole instructional method.

Vegas Workshop Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

Answering #Gamification Questions from a 7th Grade Student-Part 1

Kapp Notes

Many teachers use the standard learning methods (textbooks, paper, pencil, etc.). Hopefully when you get into college, maybe you can do some research on the effectiveness. Here are some research results that indicate that games are effective for improving retention.

SPBT Webinar Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavio r.

ASTD ICE Slides

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Trainees learn more from simulations games that are embedded in a program of instruction than when simulation games are the sole instructional method.

ASTD 150

TechKnowledge 2012 Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavio r. in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2010) A meta-analytic examination of the effectiveness of computer-based simulation games.

Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Trainees learn more from simulations games that are embedded in a program of instruction than when simulation games are the sole instructional method.

Competition & Cooperation in Gamification

Kapp Notes

To be most effective, the competitive environment created with structural gamification needs to have the follow elements. The goal of the competition must be clearly set into the process instead of into the results, making it clear that finally winning or losing is very low in importance in comparison to learning and improving while competing (Cantador & Conde, 2010). It has been found that serious games are more effective when played in groups for learning.

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

ASTD 147

ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Trainees learn more from simulations games that are embedded in a program of instruction than when simulation games are the sole instructional method.

ASTD 133

Games Teach!

Kapp Notes

When learning benefits are found for games it stems from instructional methods that can be found in non-game contexts. One of the studies cited by Dr. Richard Clark against the use of games for learning is also cited by myself in my book is the meta-analysis (study of studies) by Robert Hays of the Naval Air Warfare center Training System Division who conducted a review of the literature in 2005. examined 256 studies only 89 empirical studies were used in analysis).

Teach 213

Games Teach!

Kapp Notes

When learning benefits are found for games it stems from instructional methods that can be found in non-game contexts. One of the studies cited by Dr. Richard Clark against the use of games for learning is also cited by myself in my book is the meta-analysis (study of studies) by Robert Hays of the Naval Air Warfare center Training System Division who conducted a review of the literature in 2005. examined 256 studies only 89 empirical studies were used in analysis).

Teach 193

L&D lessons from learning games research

Sponge UK

Gamification and learning games are a popular way to make workplace learning more engaging, but what makes an effective learning game? Hays set out to find evidence of the effectiveness of learning games by analysing articles on the practice.

Let’s get rid of the instructional designers!

E-Learning Provocateur

Comparison against other methodologies. Emancipatory design dispenses with the role of the expert designer and elevates the role of the users, so that in effect they are the designers. That’s the view of some user-oriented design proponents.