Remove Analytics Remove Association Remove Behavior Remove Research
article thumbnail

Research to Practice: Games and Simulations

Kapp Notes

See more research at the Stanford Virtual Human Interaction Lab. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Media Psychology.

article thumbnail

The Financial Lens: Data-Driven Insights for Publishing Success

Kitaboo

As a K12 publisher, it is important to cater to the reading preferences of your target audience – without Big Data and analytics, achieving this is hard. Big Data vests several more advantages to the publishing industry that can be easily achieved through in-depth analytics.

Metrics 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Tech Manager’s Toolkit: Essential Resources for Product Success

Kitaboo

From research to prototyping to marketing, it involves a series of phases that ensure its successful launch and utility. They need to conduct thorough research, use consumer feedback, and use data analytics to provide valuable insights into market trends, user needs, and product requirements.

Toolkit 52
article thumbnail

#ASTDTK14 Slides and Resources

Kapp Notes

See more research at the Stanford Virtual Human Interaction Lab. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Media Psychology.

Slides 203
article thumbnail

The four steps to a reinvented candidate experience with VR

STRIVR

As you approach and engage the colleague, behavioral data on your performance is being captured. Research has proven that the way people act in VR is a close indicator of how they will act in real life. For us, a key behavior of empathy is validating others’ perspectives, which actually is made up of sub-behaviors.

article thumbnail

ASTD ICE 2013 Presentation Resources

Kapp Notes

W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. See more research at the Stanford Virtual Human Interaction Lab. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar.

ASTD 228
article thumbnail

VR training data: What it is and how it’s being used

STRIVR

Usage data are straightforward quantitative data that set a foundation for all the analytics to come. Performance data: A more valid reflection of real-world behavior. Essentially, immersive data and analytics offer two advantages compared to traditional training. Predictive analytics: The next frontier of Immersive Learning.