SCORM Cloud vs Learning Management System comparison

Paradiso

With SCORM Cloud you can perform the following activities: Track usage with built-in reporting tools that help you identify who is taking what courses and dig into question-level course analytics. Powerful Course Analytics: Comprehensive analytics about everything that happens inside your LMS.

Sales Analytics

Your Training Edge

But in a new economic environment, a closed sale is not necessarily the sole measure for effectiveness of the salesperson and the sales presentation. One of the most common sales analytics is revenue. Another ratio used as an analytic is new accounts to return customers.

Learning Analytics: Data Evaluation Complexity

Watershed

Last week, we saw that Data Evaluation is by far and away the most common complexity level of Learning Analytics we observed in our research study. The following confidence analysis example shows a comparison of confidence against correctness. Learning Analytics

6 Talent Trends to Watch in 2019

KnowledgeCity

HR Analytics and Tech to Promote Diversity and Inclusion. During the past few years, HR has been increasingly incorporating analytic dashboards and AI tools into its essential functions. Deliver analytics to help accelerate recruiting capabilities and build a stronger acquisition team.

Abstracts of Three Meta-Analysis Studies of Serious Games

Kapp Notes

Like any good instructional method, they have to be used intelligently and in conjunction with other instructional elements to be effective for learning. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. to be more effective in terms of learning (d = 0.29, p.

#ASTDTK14 Slides and Resources

Kapp Notes

Five Gaming Elements for Effective eLearning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

Slides 219

#ASTDNY Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Standing with ASTDNY banner.

Resources from CSTD Webinar

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavio r. Here are my slides and some resources I discussed during me presentation.

#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavio r. Once again, hats of to Chris St.

TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

Presentation Resources and Notes from IMU Learning Webinar Series

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Tonight I am speaking at the IMU Learning Webinar Series.

ASTD ICE 2013 Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. When simulation games were used as a supplement to other instructional methods, the simulation game group had higher knowledge levels than the comparison group. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD 185

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

ASTD 213

Resources from Learning 3.0 Conference Presentation

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

SPBT Webinar Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavio r.

TechKnowledge 2012 Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavio r. in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2010) A meta-analytic examination of the effectiveness of computer-based simulation games.

#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. However, when simulation games were used as standalone instruction, trainees in a comparison group learned more than trainees in the simulation game group.

ASTD 185

ASTD Philly 2013 Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. However, when simulation games were used as standalone instruction, trainees in a comparison group learned more than trainees in the simulation game group.

ASTD 133

Resources from #ASTDEBL Evidence-Based Learning Webinar

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. However, when simulation games were used as standalone instruction, trainees in a comparison group learned more than trainees in the simulation game group.

Resources from ASTD Webinar

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. However, when simulation games were used as standalone instruction, trainees in a comparison group learned more than trainees in the simulation game group.

ASTD 136

Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. However, when simulation games were used as standalone instruction, trainees in a comparison group learned more than trainees in the simulation game group.

Vegas Workshop Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

ASTD ICE Slides

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. However, when simulation games were used as standalone instruction, trainees in a comparison group learned more than trainees in the simulation game group.

ASTD 150

Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. However, when simulation games were used as standalone instruction, trainees in a comparison group learned more than trainees in the simulation game group.

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

ASTD 147

Engagement: A Critical Element in Learning and Gamification

Kapp Notes

If you want to have effective learning engagement, in gamification or any type of learning, you need to consider carefully how to grab and hold the learner’s attention. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. However, when simulation games were used as standalone instruction, trainees in a comparison group learned more than trainees in the simulation game group.

ASTD 133

Integrating Your CE Data Systems Shouldn’t Be Hard

EthosCE

You don’t really have a choice: you need quick access to all of your CME program data—from student registration to LMS support ticket requests—to make informed management decisions and effectively lead your team. LMS site usage and engagement rates comparisons to similar organizations.

Where Does Reporting Fall on the Learning and Development Maturity Spectrum?

CLO Magazine

Typically the measures are low-level efficiency and effectiveness measures like number of courses, hours and participants, and level 1. Trends for the year and comparison to previous years are interesting but largely irrelevant after the plan has been set for the year.

Innovative LMS Features: Real or Hype?

Talented Learning

Artificial intelligence , machine learning, content curation, interactive learning experiences, analytics dashboards , mobile-first design, digital badges, credentialing, virtual reality, augmented reality, in-app guidance –gulp- the list of mind-blowing capabilities seems endless.

Answering #Gamification Questions from a 7th Grade Student-Part 1

Kapp Notes

Hopefully when you get into college, maybe you can do some research on the effectiveness. Here are some research results that indicate that games are effective for improving retention. What are the positive effects of gamification? What are the negative effects of gamification?

LMS Reporting: A Must in Every Data-Driven Learning Ecosystem

ProProfs

To make learning and development (L&D) more effective, instructors often turn to learning management systems (LMSs) that come with reporting features. This is because reports and analytics give an overview of learning experiences and the effectiveness of training courses.

How to Make a PowerPoint Presentation That Isn’t Boring

TechSmith Camtasia

If you need to demonstrate a process, show cause and effect, or depict a before-and-after comparison, GIFs can get the job done. You may want to include a screenshot if you’re referring to data, like results of a survey or analytics.

4 Easy Steps To Ensure The Success Of Your Learning Strategy In 2019

EI Design

Innovative and immersive training that can engage employees and effectively address the identified gaps or upskill them are critical to the organization’s success. A quick comparison will show which trends have delivered value and impact. Learner Analytics.