Remove Analytics Remove Create Remove Gamification Remove OER

Why Should Traditional Publishers Switch to Digital Publishing Platforms?

MagicBox

Smart publishers have taken the cue and diverted their focus and resources to creating digital learning solutions that are interactive, adaptive and affordable! MagicBox TM is a cloud-based digital publishing platform that allows publishers to create content for use across devices and operating systems. Classroom Gamification: Application of gaming principles to the classroom boost engagement as students are more willing to become an active participant in the learning process.

OER 40

Why Should Traditional Publishers Switch to Digital Publishing Platforms?

MagicBox

Smart publishers have taken the cue and diverted their focus and resources to creating digital learning solutions that are interactive, adaptive and affordable! MagicBox TM is a cloud-based digital publishing platform that allows publishers to create content for use across devices and operating systems. Classroom Gamification: Application of gaming principles to the classroom boost engagement as students are more willing to become an active participant in the learning process.

OER 40

Online Educa Berlin 2014 Conference Review #OEB14

eLearning 24-7

As noted in an earlier post, Growth is launching a higher education version of their gamification LMS, with feature sets specifically for the HE industry. There was quite a few assessment vendors, plagerisim detection vendors (three), e-learning tools, custom content developers but more along the lines of building games and gamification, other gamification like vendors, screen recording/video capturing vendors – as in those for live presentations and ideally used for MOOCs. .