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7 Reasons Why You Must Convert Flash Games to HTML5

Hurix Digital

Adobe Flash ruled the internet for a long time. However, owing to glaring security gaps, performance, and stability issues that Flash games presented on mobile devices, a need for change became more pressing. What is Flash? Adobe Flash is a software platform designed to support multimedia content production and display.

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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

Wrapping this around new metrics like ‘engagement analytics’ purveyors believe they can empirically demonstrate positive results—commercial and educational. The media has traditionally been Flash when built locally. Media: Video, HTML5, Flash. The names are generic with many names for similar actions.

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63 Great eLearning Posts and Hottest Topics for November 2010

eLearning Learning Posts

Mark’s focus is to look at social media tools, their impact on an organisation’s culture. Drag & Drop in Adobe Captivate - Adobe Captivate Blog , November 19, 2010One of the most amazing things about Adobe Captivate is that ultimately anything you can do in Adobe Flash, you can do in Adobe Captivate simply by adding a widget.

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Top 75 eLearning Posts - May 2010

eLearning Learning Posts

Build Trust, Not Control - The Peformance Improvement Blog , May 3, 2010 As we come out of the recession and companies prepare for hiring and growth, the level of trust in a company’s culture will have a lot to say about whether that organization will be successful or not. Is Google Analytics the next LMS? Preparing for the keynote.

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15 Best eLearning Authoring Tools in 2023 (Buyer’s Guide)

WhatFix

eLearning content authoring tools allow instructional designers and L&D professionals to create digital training content and courses, convert it into an eLearning format, and export the result into a SCORM , HTML5, xAPI, or TIN CAN file, which can then be imported into an LMS to deliver training content to employees. iSpring Learn.

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9 Top eLearning Trends of 2017 from 49 Experts

eLearningArt

The top eLearning Trends 2017 being discussed are micro-learning, augmented reality, analytics, gamification and mobile learning. Historically, eLearning is behind the time for tech adoption – a late adopter of flash, slow to accept HTLM5, and responsive design has only emerged for Captivate and Articulate in the past few years.