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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

Wrapping this around new metrics like ‘engagement analytics’ purveyors believe they can empirically demonstrate positive results—commercial and educational. So using any metrics, I challenge Gamification builders to reveal learning performance improvement by users in their real work achieved by Gamification techniques alone.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Learning Analytics 6. The availability of cost-effective resources to facilitate wide collaboration (including open source software that enables wikis, discussion groups, chat and even web conferencing) presents the chance for organizations to reconsider the effectiveness of the performance support being offered to their people.

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63 Great eLearning Posts and Hottest Topics for November 2010

eLearning Learning Posts

Principles for Designing 3D Learning Environments - Kapp Notes , November 19, 2010In yesterday’s Train for Success in-world seminar, I was asked about the principles for effective design for 3D learning experiences, here is the list of principles that can be applied to make a 3D Learning Environment (3DLE) successful.

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5 Common Myths About eLearning Authoring Tools Busted

gomo learning

Not only is this untrue, we’d argue that cloud-based authoring tools are actually a quicker, easier and more cost-effective solution. Once created, content has to be uploaded to a Learning Management System (LMS) so that learners can access it. In today’s busy working environment, these steps are neither efficient nor cost-effective.