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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD 195
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD 119