Resources from my presentation at Innovations in e-learning Symposium
JUNE 9, 2011
Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. See Promoting motivation with virtual agents and avatars: role of visual presence and appearance. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. A few interesting virtual world resources.