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The Open Screen Project – Will It Succeed?

Upside Learning

The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles. Obviously, using Flash platform tools offered by Adobe. The most important one is Adobe removing restrictions on SWF and FLV/F4V specifications. Is there competition for Flash?

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Flash to HTML5 – Swiffy From Google

Upside Learning

This has come just in time for mLearning implementers; there is a new tool out in Google Labs called Swiffy that let’s one convert flash animation (swf files) to a device independent HTML5. Simply put, this will allow existing libraries of flash animation content to be ported to devices that run iOS – iPhones, iPads, and iPods.

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Publishing Adobe Captivate Projects: SWF, HTML5, or Both?

The Logical Blog by IconLogic

by Kevin Siegel      If you attend our  Adobe Captivate Beginner class , you will learn how to publish projects as SWF (for desktop users) and HTML5 (for mobile users).  According to Adobe, the Flash Player is installed on the majority of the world's computers. Of course, SWFs have a problem.

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Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

The war between Adobe and Apple just got hotter. Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. With the announcement of iPhone OS 4.0 for developing iPhone and iPad applications. or AIR 2.0.

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Adobe Captivate 6: HTML5 At Last!

The Logical Blog by IconLogic

This week, HTML5. Currently the most common way to publish a Captivate project is as a Flash SWF, an excellent solution because SWF files can be used by the vast majority of the world's personal computers, browsers and operating systems. Of course, SWFs have a problem.

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TechSmith Camtasia Studio 8: One Smart Player

The Logical Blog by IconLogic

Arguably, the most common way to publish a Camtasia project is as a Flash SWF. This is an excellent solution because SWF files can be used by the vast majority of the world's personal computers, browsers and operating systems. According to Adobe, the Flash Player is installed on most of the world's computers. 

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15 Authoring Tools For mEnabling Your eLearning For iPads

Upside Learning

A multimedia authoring tool that goes beyond Flash and builds applications based on HTML5, Javascript, jQuery and CSS3 and works well on iOS and Android devices, and the latest HTML5-compatible browsers. Flash CS6 Toolkit for CreateJS. If you are a Flash Pro CS6 user, you can add this free (yes free!) It’s free!

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