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Key eLearning Trends for 2019

Origin Learning

The Social Learning Gamble. 87% of employees believe that social knowledge sharing is essential. Roughly 60% of companies use some form of social learning. Think clearly, how eLearning has evolved in the past decade and how all the social media distractions that have evolved have led to falling attention spans.

Trends 133
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Top 6 Most Useful LMS Integrations

Academy of Mine

You probably have an opinion in the Apple vs Android debate, but it’s more likely than not that you don’t really know the differences between one Learning Management System and another. REST stands for REpresentational State Transfer, and refers to a method of coding and setting up the architecture of a given site.

LMS 52
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Top 6 Most Usefull LMS Integrations

Academy of Mine

You probably have an opinion in the Apple vs Android debate, but it’s more likely than not that you don’t really know the differences between one Learning Management System and another. REST stands for REpresentational State Transfer, and refers to a method of coding and setting up the architecture of a given site.

LMS 52
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5 Interview Tips for the Hiring Process

KnowledgeCity

Steve Jobs, founder and CEO of Apple, personally screened over 5,000 job applicants during his tenure. He believed in being involved in the hiring process because he felt strongly that “A small team of A+ players can run circles around a giant team of B and C players.”. Acquire the skillset to hire A+ players with KnowledgeCity.

Tips 45
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The new Camtasia Studio 8, the Flipped Classroom and Mobile Learning [Review]

mLearning Revolution

If you are new to this movement in Education, here’s how Ted-Ed describes the Flipped classroom: This refers to a method of instruction where classroom-based teaching time and traditional “homework” time are reversed (flipped). And please share with your Social Graph by ReTweeting this post. Send to Kindle.

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“Gamification” May be an Overused Buzzword, But Are We Using it Correctly?

Mindflash

Some examples of game elements include social graphs, avatars, quests, badges, social discussions, leveling up, leader boards, and points. Non-game contexts can be found in diverse disciplines, from marketing , customer engagement and business needs, to personal improvement , to social impact. Learner Psychology.

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Keeping Up - April's Big Question

eLearning Cyclops

This is in reference the immense and rapidly expanding technology tools. It is tough to stay on top of all the great stuff being offered out there, but the blogs and social media certainly help. April's Big Question from Learning Circuits is "How to Keep up?" It is tough to stay on top of all the emerging tools.