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70-20-10: Origin, Research, Purpose

Performance Learning Productivity

This is a re-post of an article by Cal Wick of Fort Hill. Learning through Conversation – April 2016 Skype discussion between Cal Wick, Bob Eichinger and Charles Jennings 70-20-10: Origin,Research, Purpose by Cal Wick Where It All Began The 70-20-10 model has been part of the corporate learning and development lexicon for decades.

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Behavior Research Links

Usable Learning

So, I was just talking to someone interesting in doing user research for behavior change, and I put together a set of links for her. Steve Portigal, who is an expert in user interviewing, has a podcast where he interviews user research people in different organizations: [link] portigal.com/podcast/.

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SMEs Shouldn’t Write Branching Scenarios (And What To Do Instead)

Experiencing eLearning

Identify the desired behavior you want to change or practice. Get specific about what the behavior is and what it looks or sounds like. You may need to ask multiple follow-up questions to get enough concrete detail on the desired behavior. Try to identify all of the steps in the process for that ideal behavior.

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Should We List the Learning Objectives?

Experiencing eLearning

The argument in favor of listing learning objectives I don’t want to directly pile on this person any further (I already ratioed him with my comment on his article), but someone recently shared some elearning tips on LinkedIn. Objectives are designed to guide behavior. No, I think we can do better.

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Friday Finds — Critical Ignoring, Behavioral Design Pros, Slide Docs

Mike Taylor

Learn more → Top People to Follow in Behavioral Design Behavioral design is a fascinating but complex field that involves various theories and concepts. However, to become a more effective behavioral designer, we must always be open to learning from the latest research and field experiences.

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Using Games and Avatars to Change Learner Behavior

Kapp Notes

A recent article in Wired presented an interesting research finding. After the game was over, participants waited as the researcher then “accidently” spilled a cup of pens a few feet away. Other research has shown that pro-social games—games where the player is helping others—have a positive influence on pro-social behavior.

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What’s The Real Cost of Your Elearning? (New Research)

Elucidat

Elearning pricing models that are based on learner time can drive the wrong behaviors i.e. longer learning experiences to justify the investment. In this series of articles, we will share insights into the data we have collected and reflect on what this might mean for effective digital learning strategies.

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